first, berry farms and fruit collectors have a problem in that the collector has the same range of the farm.
I disagree, the collectors have two more range points, so they can collect everything if you place them directly next to the farm. But I wonder if berry farms are efficient enough. Even if you have good soil they are ineffective, and then there can be maps whith very bad soil which makes it even worse.
The radius is fine, trouble only arises if you place them far apart. I usually have 3 farms for 2 collectors running smoothly, but the berry farm could be made a bit faster
Yes, for example fast enough to keep one collector busy. And maybe growth probabilities should be increased as well. For example hard soils are the blackland terrain with best tree growth, so maps can be made from them but then berries grow very bad.
Yes, for example honey bread bakeries are very slow, and training consumes a lot of food
OK, which buildings should be sped up?
- Honey bread bakery and mead brewery
Speading up honey bread baking would be meaningful because bakeries are usually much faster than breweries (like now, baking honey bread takes as much time as brewing). The speed of the normal Frisian bakery is fine and could be a benchmark.
Mead breweries are as fast as any other brewery I guess...
I don't think that it's necessary, because it's already faster than the atlantean one, and has better stock.
- Normal bakery and brewery are fine IMHO
- Tavern/drinking hall are also fine
5 fields are enough for farms of other tribes, allowing you to place farms on a 4x4 grid with roads. even 4 fields get you close to 100%. I don't really know about frisians.
You can place frisian farms on 4x4-grids, but then you will have to cut some roads.
I made some calculations now regarding the honeybread bakery and the mead brewery.
First we should equalize the demand in the training arena cause currently it requires 3 mead and 3 honey bread and 2 times it needs either honeybread or mead. > Due to the order in the program it prefers both time honeybread.
No... Mead is preferred because it's above honeybread (if you look at the stored wares in the arena).
with a demand of 4 mead and 4 honeybread we would need 4 mead breweries and 3,6 Honeybread bakeries to support 1 fully running arena.
I think that you have miscalculated somewhere. 2 mead breweries are enough, if they don't produce any beer.
If we reduce the sleeping time of each program to half the sleeping time of the basic building (10 sec for bakery and 15 sec for brewery instead of 20 and 30)
Wait please, actually producing mead and honey bread both have a sleep time of 35sec. I suggest to let the honey bread bakery take as much time for honey bread as it takes for bread currently.
Is it intentional that the reindeer farm does not produce meat, unless there is shortage of fur?
I am not sure. Meat was designed to be only a by-product of the cycle. If an or statement works in this case we could use it in my eyes to ask for economies meat demand
I have a vague memory that "or" would work here.
Anyway, current way is a bit stupid. If one reads the config files, then he knows to increase target fur to ridiculously high value, to get more meat.. Not my favorite. Better to have a "needs fur or needs meat" there.
There would be a disadvantage: An unwanted overproduction of fur if one doesn't want to produce meat. It's not absolutely necessary to produce meat with reindeer farms, because of the aqua farms, which should be more efficient. In case berry production will get improved there should be no doubt about it...
they have only a couple more medium buildings than the empire but in return they only have 3 big buildings (farm, reindeer farm and arena). So this already fits to the concept.
And yet I can make empire economy work in a small map like desert tournament or fjiords. I'd have no idea how to do that with frisians.
Well, Frisians are probably the hardest tribe to play and you have much more experience with any other tribe I guess...
For this reason I think the aqua farm does store much to much wares as well this could be savely reduced to 2 fruit and 4 water which means a complete cycle as buffer.
On the other hand, one cycle as buffer is not that much for such an important building, perhaps 5 water + 3 fruit?
Or 8+4? Who says that aqua farms don't have a cellar (like the atlantean dungeon) for storing wares?
Topic: "Change medium buildings into small ones" - What about not changing the medium buildings, but adding small versions additionally? Then the players could decide if they would build the medium building in order to reach a higher store capacity, or the medium carcoal burner in order to not nead additionally space and so forth...
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