Third, as a general concept, the frisians need a lot of different buildings - they have more buildings than any other tribe - and many of those also require more space - most notably the farms. I think as a point of balance frisian buildings should work faster, so that the overall economy performance would be balanced with the other tribes. In particular, I found it takes an ungodly amount of mines, furnaces, and armor smiths to feed a single training site. this should be cut down to something more reasonable.
The Frisian farm for example is already faster than the barbarian one so a Frisian farmer needs 66 seconds + 2 times walking time + 3,6 s to produce 2 barley (you need to take into account that they are always producing 2 barley in one cycle) a brabrian farm needs 48 s + 2 times walking time to produce 1 wheat. Furthermore the Frisian farms don't need their complete working area to be productive, so you can overlap their working areas very good. Normally in a long road I overlap them to just touch the adjacent building. most effective if you squeeze a beekeeper in between somewhere. Only thing about barley is it takes longer to grow so it takes time to reach the Harvest cycle which means the farmer has planted more fields than he can harvest. But you could use them with the second farm in a row.
I would like to continue the balancing discussion in the balancing thread though.
the frisian farm produces faster, but it takes a large amount of space because its crop grow slowly.
5 fields are enough for farms of other tribes, allowing you to place farms on a 4x4 grid with roads. even 4 fields get you close to 100%. I don't really know about frisians.
Anyway, farms are not a problem. frisians need a lesser percentage of their space to make farms compared to other tribes. it's everything else that really takes up space. As I said, they have more average-sized buildings than anyone else. that's especially bad if we want their shtick to be "work well with large expanses of poor land" (i.e. land where you can mostly only find small building sites), because they actually require a lot of flat land to set up a working economy.
Which actually gives me another idea: what if some of frisian's medium buildings became small instead? stuff like smokeries, or bakeries, or taverns, oor furnaces. It would help to fit those buildings in the leftover spaces.
unless their concept was changed. I'm sorry here, I stopped following activity for several months, so I'm not up to date with everything.