Topic: "Northmen" Tribe Page
WorldSavior |
Posted at: 2017-07-13, 22:24
That's not true Wanted to save the world, then I got widetracked Top Quote |
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hessenfarmer |
Posted at: 2017-07-14, 22:29
After all I have done a lot of testing now and had a look to the lua files as well. So I'd like to share another bunch of observations.
I will take al look at the relationship between big and medium buildings now. but this looks as already beeing quite well fitting. best regards hessenfarmer Edited: 2017-07-14, 22:30
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Nordfriese Topic Opener |
Posted at: 2017-07-15, 09:15
These are some very good suggestions, and I´ll include them all in the next upload (while still waiting for some more votes about the armoursmithy, currently there are 2 votes for option 3 and 1 vote for a variant of 4a).
Done
I made them medium buildings
Done
The Clay Pit (renamed it) is now a small building and costs 2 brick 1 granite 1 log 2 reed. It stores 4 water. There is no longer a digger, only a clay burner. To make clay, he looks for a free spot in a radius of 3, digs up some earth, returns home, then uses water to make clay. (The clay burner now uses fire tongs and a shovel, even if he works in a brick burner´s house.)
It now costs 2 brick, 1 log, 3 reed
Done
Quarry and forester now cost 2 brick 1 log 1 reed. Hunter and fisher cost 1 brick 1 granite 1 log 1 reed. (I think too many buildings shouldn´t all cost exactly the same.)
I guess the amount of building materials could be decreased. But not too much, or it will be too hard to build all the basic buildings. I´m now working on a better list of starting wares by comparing with the other tribes.
I´m glad you like it Top Quote |
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Ex-Member |
Posted at: 2017-07-15, 09:43
For armoursmithy I would vote 3 with 4a a close second/ Top Quote |
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WorldSavior |
Posted at: 2017-07-15, 14:03
It's good that you share those ideas. But you forgot the atlantean gold weaver, which has a store-capacity of 5 gold. Edit: And you forgot that the barbarian sentry costs only 2 resources (2 hardened wood). Edited: 2017-07-15, 14:15
Wanted to save the world, then I got widetracked Top Quote |
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Nordfriese Topic Opener |
Posted at: 2017-07-16, 12:58
After spending some time with Blender, I finally managed to make a building that doesn´t look entirely out of place in the game. The farm has its very own frisian image now. Everyone is free to criticise and/or improve my artwork (such as the fact that the worker hits his head when going through the too-low door); if everyone finds it good enough, I´ll make more buildings similar to this. There are no player colours, animations, build stages or unoccupied images yet (partly because the blender scripts from the media development branch refuse to work for me). Current voting state for armoursmithy: 3 votes for option 3, 1 for 4a. Looks like option 3 is about to win… Top Quote |
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hessenfarmer |
Posted at: 2017-07-16, 22:31
hi Nordfriese,
took the freedom to correct some issues in the clay digger init file (correct is walk_coords) an the tannery image (there was an issue with the hotspot due the working image beeing 10 pixels taller). regarding the image for the farm: hm.... I think the architecture of the roof seems to be ok, but the building lacks some detail which makes widelands so much fun. You know from my perspective all "settlers" like games take lot of their fun out of their animated littel world which you could get lost in while watching. So the building should have some special features of a Farm. A big door to bring in the abrley for instance. some Farming equipment standing around at the wall etc. Don't take this personal but the buildings should be looked after from some of the graphics people to fit into the rest of the game. Only thing they might need from you is some kind of frisian blueprint. And for this purpose I think the farm image is giving the right direction. Thanks again for creating the tribe. It has bben a long time that I spent so much time playing widelands. ( of course my girlfriend would be not so happy about your work keeping me in front of my Laptop ;-)) Top Quote |
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Nordfriese Topic Opener |
Posted at: 2017-07-17, 11:46
I now pushed a new revision which corrects the mistakes you mentioned (and another few errors). Also, I changed the armour smithy according to option 3 (if there happen to be so many new votes now that another option wins, I´ll just change it again ). I reduced the initial building materials in the headquarter by about a third. I didn´t test a full game with the new settings yet, though. (The changes apply only to headquarters, not trading outpost/fortified village.) I never claimed to be a great artist, did I? I´m glad my farm is good enough as a blueprint. So, what is now needed are graphics developers! All volunteers appreciated! For now, I´ll make some more blueprint-like houses like for the farm so the Frisians get more Frisian-looking buildings for functionless huts like hunter/forester/quarry etc. Someone who is skilled at making really good graphics (this excludes me ) can (should) then improve them. Another thing I want to discuss: Tools currently cost 1 log and 1 iron for 1 tool, no matter what it is. I wonder what those baskets need iron for, or why needles cost wood. On the other hand, changing the cost for some tools doesn´t really make sense either, in my opinion… Top Quote |
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GunChleoc |
Posted at: 2017-07-18, 09:49
When creating models, please make sure that all textures used are under free licenses (GPL, CC-by-SA etc.) to avoid trouble in the future. I'm saying this now we we won't have to go through the models and replace stuff later. Busy indexing nil values Top Quote |
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WorldSavior |
Posted at: 2017-07-18, 18:35
Before everyone forgets this: What have you written here? The values look bad. Frisians have only advantages when attacking first other frisians or imperials. But even though they are strong against imperials, they are pathetic against barbarians and weak against atlanteans. So it is a bad balancing. I would recommend to find much better values (with lower attack perhaps) or just to implement the values which I suggested. Wanted to save the world, then I got widetracked Top Quote |