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Topic: News about AI

Tibor

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Posted at: 2017-05-08, 18:27

I was not able to invoke this on trunk, but so we can leave this question open. Just let keep it in mind that there can be such issue...

If nothing else, I can change the AI code so that such building is just destroyed and some log about this is left in CLI output. But not yet...


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GunChleoc
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Posted at: 2017-05-09, 07:00

Sounds good to me. Add a TODO comment to the code for now?


Busy indexing nil values

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Tibor

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Posted at: 2017-05-09, 10:46

This will be resolved before I propose the branch for merge - one way (fixing in trunk) or other way - modification of AI so that it will not fail the assert


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PkK

Joined: 2012-01-06, 11:19
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Posted at: 2017-05-09, 17:04

Tibor wrote:

But what with them?

From the AI perspective, doing nothing and just leaving the building there should be ok?

Philipp


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Tibor

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Posted at: 2017-05-09, 18:29

PkK wrote:

Tibor wrote:

But what with them?

From the AI perspective, doing nothing and just leaving the building there should be ok?

Philipp

I personally would mind if it consumed some wares and produce something nonsensical... but generally I see no benefit from preserving it...


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Tibor

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Posted at: 2017-05-12, 21:13

Last few days I focused on rangers + lumberjack, here is the old status as posted about 10 posts above:

postimage

and here the very same setup now:

postimage

Average land size is much better face-smile.png


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GunChleoc
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Posted at: 2017-05-13, 09:13

Ah, fixing the old "not enough wood problem" that I keep running into as a human player. Nice! face-smile.png


Busy indexing nil values

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PkK

Joined: 2012-01-06, 11:19
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Posted at: 2017-05-13, 18:59

That looks quite good. Unfortunately, I can do any testing for the next few weeks. But I definitely intend to look into it later (in particular with performance in trading outpost starting condition).

Philipp


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WorldSavior
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Joined: 2016-10-15, 03:10
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Posted at: 2017-05-13, 19:18

GunChleoc wrote:

... the old "not enough wood problem" that I keep running into as a human player...

I could recommend you the empire, but the not-enough-marble-problem might be harder to handle face-wink.png


Wanted to save the world, then I got widetracked

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Tibor

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Posted at: 2017-05-13, 21:52

PkK wrote:

That looks quite good. Unfortunately, I can do any testing for the next few weeks. But I definitely intend to look into it later (in particular with performance in trading outpost starting condition).

Philipp

No worry, we have plenty of time


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