Topic: News about AI
GunChleoc |
Posted at: 2017-04-03, 16:53
I use -1 as a flag that the value hasn't been set yet. So, using an unsigned int might be the problem. Busy indexing nil values Top Quote |
Tibor Topic Opener |
Posted at: 2017-04-03, 16:55
Yes, this explains the 255. BTW I believed you incorporated also calculation of 100 / number_of_trainingsite_buildings, was I wrong then? Top Quote |
Tibor Topic Opener |
Posted at: 2017-04-04, 12:26
And I just run into game crash:
This used to be a bug and should be fixed by now, should not? Top Quote |
GunChleoc |
Posted at: 2017-04-04, 15:48
Yes, we had squashed that bug once. Busy indexing nil values Top Quote |
Tibor Topic Opener |
Posted at: 2017-04-07, 22:52
OK, it is better now, but see, AIs are completely exhausted. It seems like no new soldiers are created, though barracks are stocked enough, and it says that economy does not need soldiers
Edited: 2017-04-08, 21:16
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Tibor Topic Opener |
Posted at: 2017-04-08, 22:56
Oh, stupid me and stupid AI - it stopped all barracks, and I did not notice it, so now it works as it should:
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GunChleoc |
Posted at: 2017-04-10, 12:40
Glad you figured it out Busy indexing nil values Top Quote |
Tibor Topic Opener |
Posted at: 2017-04-11, 23:15
OK,
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Tibor Topic Opener |
Posted at: 2017-04-12, 21:56
@Gun I fixed the code about trainingsites limit - the issue I myself caused when I changed the integer type. I will observe the situation a bit to find out if it works as supposed. Top Quote |
GunChleoc |
Posted at: 2017-04-19, 18:39
Thanks for letting me know Busy indexing nil values Top Quote |