Topic: kills and casualties in resources
king_of_nowhere Topic Opener |
Posted at: 2015-09-23, 06:27
this is something I've been wishing for a long time. In the general statistics there are the killed and lost soldiers. however, soldier numbers tell relatively little, since both a level 0 or a level 10 soldier is still worth 1 in that count. I'd like to have a statistic of killed and lost soldiers telling the amount of resources (metals and coal) spent on them, if it's not too complex to program Top Quote |
QCS |
Posted at: 2015-09-23, 07:13
Would be an interesting statistic, but wouldn't this enhance "warfare economy thinking" a bit too much? Thinking about "expendables", something not so family friendly... on the other hand, it is the ultimate economizing of warfare. Settlers breed themselves, no need to think about them, coal and metals are important.
CMake is evil. Top Quote |
king_of_nowhere Topic Opener |
Posted at: 2015-09-23, 08:14
Yes, I really am a despicable person, am I? On second thought, can I have a statistic of children I made to cry? Top Quote |
wl-zocker |
Posted at: 2015-09-23, 08:58
I think the "military" statistics (the last button in the general statistics) already uses something based on levels of the soldiers. Would it be ok to re-use these numbers? "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
GunChleoc |
Posted at: 2015-09-23, 10:40
The result screen could generally do with some love. We could have more statistics like resources gathered and produced. And for the Wood Gnome win condition, it would be nice to have the number of trees as well. Busy indexing nil values Top Quote |
einstein13 |
Posted at: 2015-09-23, 11:34
I think that the idea is very good, but only for last window (You Win/Lose). Before that it can be unfair for other players that you know everything about them (I mean: other = not advanced and experienced players). But the last screen can hold lots of statistics. And it will be great to know more about opponents. einstein13 |
GunChleoc |
Posted at: 2015-09-23, 15:12
We agree then - I was thinking last window only. Busy indexing nil values Top Quote |
king_of_nowhere Topic Opener |
Posted at: 2015-09-23, 16:27
yes, a statistiics of killed enemies based on the level of the killed soldiers would be perfectly fine. Top Quote |