Topic: Complexity vs. ??? - Is Widelands "complex enough"?
Nasenbaer |
Posted at: 2012-12-23, 16:14
Hi Adamant, I am sorry to write this and please understand, that I don't want to offend you. But I simply got the feeling, that we misunderstand all the time - and to be honest, it is not easy to read and understand what you write. Again, there is nothing wrong with new features, and further there is nothing wrong with the fact, that Widelands is a complex game. It is not up to discussion whether Widelands is or is not already too complex - a debate on principles like that would end up without result. So if you have got an idea for a cool new feature, bring it up! Just keep in mind, to:
And last but not least
By the way: there is a discussion about the evict worker button and more than one bug report for it, same for the soldier issue (how to manage the distribution of good soldiers?) Edited: 2012-12-23, 16:16
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