Topic: Atlantean corn farms unproductive
Tmk Topic Opener |
Posted at: 2015-11-16, 20:15
Hello. I noticed a drop in corn related economics with the atlanteans in recent revisions of the development version, I can't seem to build enough farms to keep all the corn consuming buildings running efficiently. Building more farms does not produce more corn, somehow all corn farms are low on productivity in recent versions.
Top Quote |
wl-zocker |
Posted at: 2015-11-16, 20:26
I have never seen that (and not played much in recent revisions), but what your mp4 shows is definitely a bug. The field should become harvested (like the one above the farm) and the farmer should produce one corn cob. Could you please open a bug report at the Launchpad bug tracker (https://launchpad.net/widelands) and include the revision number you saw this first. A replay where this happens might be helpful. Have you also observed this for other fields (including vine from the Empire)? "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
Tmk Topic Opener |
Posted at: 2015-11-16, 21:02
Alright I'll create that Ubuntu Cloud Login, man I thought I could get away without registering it... https://bugs.launchpad.net/widelands/+bug/1516777 I unfortunately do not know at which revision it began exactly, but it cannot be long before r7618. The atlantean root farmer does work properly, imho. I have not tested the farms of the other tribes. Top Quote |
GunChleoc |
Posted at: 2015-11-17, 15:04
Thanks for reporting Busy indexing nil values Top Quote |