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Topic: New winconditions

einstein13
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Joined: 2013-07-28, 23:01
Posts: 1118
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Location: Poland
Posted at: 2015-09-25, 15:58

kaputtnik wrote:

"reach a specific point" condition is meant like a race. Imagine a map where you always see your opponent (but couldn't attack him) and you and your opponent could only enlarge the territory in the same direction.

What about prohibition of creating new soldiers? Would it be better for "pure race"? You can't use more soldiers, so you have to think about building everything up in special way. Especially on big maps. face-smile.png


einstein13
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trimard
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Joined: 2009-03-05, 21:40
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Location: Paris
Posted at: 2015-09-30, 11:13

Find all artifacts... the player who found the most artifacts wins the game

I really like that one because it could create some very interesting map when we can build ships. You place one artifact on every island and thus the game kind of becomes a race to who conquers the most island!

edit: I was thinking, maybe the artifact idea can also serve for your other one too

Reach a specific point an a map before an other player reach this point

When a all artifact are taken, the game ends and whoever had the most win as you said. So if there is only one artifact at a particular place then you simply need to take this one and the game will end with your victory face-smile.png

Edited: 2015-09-30, 13:10

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kaputtnik
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Joined: 2013-02-18, 19:48
Posts: 2442
OS: Archlinux
Version: current master
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Posted at: 2015-09-30, 20:06

einstein13 wrote:

kaputtnik wrote:

"reach a specific point" condition is meant like a race. Imagine a map where you always see your opponent (but couldn't attack him) and you and your opponent could only enlarge the territory in the same direction.

What about prohibition of creating new soldiers? Would it be better for "pure race"? You can't use more soldiers, so you have to think about building everything up in special way. Especially on big maps. face-smile.png

Nice face-smile.png Somewhere i have read that a quick expansion of territory is made best with sentries. A map could also contain some obstacles which couldn't be overcome with sentries.

trimard wrote:

edit: I was thinking, maybe the artifact idea can also serve for your other one too

When a all artifact are taken, the game ends and whoever had the most win as you said. So if there is only one artifact at a particular place then you simply need to take this one and the game will end with your victory face-smile.png

Yes, you're right face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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kaputtnik
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Joined: 2013-02-18, 19:48
Posts: 2442
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2015-10-24, 22:21

There is a branch available to test the artifacts win condition. There is also one map available. It would be fine to have some more maps to test this win condition and provide them in the game later. So feel free to upload new artifact maps into bug 1508553 face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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