Topic: New winconditions
kaputtnik Topic Opener |
Posted at: 2015-09-24, 06:34
Are there any ideas to have other win conditions? F.e.:
Any other ideas? Fight simulator for Widelands: |
einstein13 |
Posted at: 2015-09-24, 07:35
But those ideas are connected with scenario mode? How you want to implement this? That would modify the editor layout a bit? (New tools/ windows) Another question: second point should be connected with time-specific thing. "Reach point and stay there for some time" should be better (some = 30-120 minutes) einstein13 |
GunChleoc |
Posted at: 2015-09-24, 07:51
Yes, they would be connected with a scenario mode and some scripting in the maps. So, it would be best if the editor supported them. It is a good idea though, because it would make it easier for people to create scenarios. A lot of work to implement as well. Another win condition I can think of that wouldn't involve map scripting is building a certain amount of buildings or ships. Busy indexing nil values Top Quote |
wl-zocker |
Posted at: 2015-09-24, 09:09
I like the idea. If artifact is a special kind of immovable and finding is defined as owning the field, is should be possible to turn this into a regular win condition.
This would then be some kind of "King of the Hill". This would need map scripting to specify the point.
I do not know if I would play this. With too few buildings, the game is over too fast. With too much buildings, it gets tiresome. "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
DragonAtma |
Posted at: 2015-09-24, 10:14
When I play Widelands (I usually play Endless Mode, No Fog until every CPU is gone) and go with Headquarters instead of Fortified Villages, I tend to think of every Headquarters as that force's capital. So why not add Conquest as a win condition, with the task to destroy all enemy headquarters? Top Quote |
Venatrix |
Posted at: 2015-09-24, 12:07
So… you basically mean the already existing autocrat win condition. About the number of houses or ships: It could be like wood gnome or collector. The game ends after 4 hours and the one with the most buildings / ships / soldiers / whatever wins. Two is the oddest prime. Top Quote |
king_of_nowhere |
Posted at: 2015-09-24, 17:07
speaking of victory conditions, it would be nice if the choice of them was on a menu, instead of clicking to cycle them. if you accidentally click one time too many, you have to cycle all the win conditions again. Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-09-24, 17:28
"reach a specific point" condition is meant like a race. Imagine a map where you always see your opponent (but couldn't attack him) and you and your opponent could only enlarge the territory in the same direction. So you would see how far your enemy is ... may this would bring a kind of thrill without focus on military But yes, this ideas would need some scenario (or map) scripting... so they couldn't be a win condition for a normal game. The idea of king_of_nowhere is a good one Fight simulator for Widelands: |
wl-zocker |
Posted at: 2015-09-24, 18:30
See https://bugs.launchpad.net/widelands/+bug/536489. It would be really much more intuitive. "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
QCS |
Posted at: 2015-09-25, 10:31
> *kaputtnik wrote:*
CMake is evil. Top Quote |