Tutorial to the Widelands' Map Editor
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Placing Bobs and Resources
Bobs are such objects as mushrooms, monoliths, rocks, trees or
animals. Some of them - like the latter three - are valuable
resources, and all of them are used to spice up the map. You place
them with the Bobs Tool (animals) and the Immovable Bobs Tool (all the
other objects).
Such Bobs as mushrooms or dead trees have no game effect - they
disappear when something is build on them. Place them wherever you deem
it looking interesting; for more realistic effects consider the
terrain. Dead trees, for example, would surely fare well on dry steppe
or desert, while mushrooms probably belong into greener environments.
Nevertheless you are allowed to place Bobs anywhere you want to; for
instance, you may even place trees onto mountains, even though a ranger
in game must not plant trees there.
Rocks and trees however are very important, as they are a source
for granit and wood. On most maps there is a couple of them close to
the starting point. Again, it's up to you whether you want to make
these resources common or rare. Keep in mind also, that these are
obstacles to building yet disappear when exhausted - a tree disappears
when chopped down, rocks may need several approaches - so you can place
them on a plane with place for large buildings, thus preventing these
buildings to be built there until the resources are exhausted.
Resources, on the other hand, are coal, granit, gold, iron, fish
and water. Every field has a value determining which of these
resources is present on the fields and in which amount. Some resources
may only be placed on certain terrain. For the 'greenland'-terrain set
for example these terrains are:
- coal, granit, gold and iron may only be placed on mountain terrain
- fish may only be placed into water
- water may only be placed onto steppe and grassland terrain
Except for fish, their presence must be determined by
Geologists since they are not visible on the map and do not influence
what may be built on the field in any way. Many fields have default
resources, placed there automatically if you do not alter them.
You use the Resources Tool to place resources. You may increase
(no key hold), decrease (SHIFT) or set (ALT) the value of the resource
you have selected for fields within tool range. Note that fields have a
maximum of resource they can hold; on 'greenland' this maximum is 20
for the ores in the mountains and fish in the water, and 50 for water
on steppe/grasslands. The value means how many units of that resource
can be extracted from the field before it is exhausted; note however,
that all buildings extracting these resources (mines and wells,
fishers anyway) do so not only from the field they are placed upon but
also from the surrounding ones.
Resources are probably the easiest way to make an area worth being
conquered or fought for. Especially if it holds a resource rare on the
map. An easy way to force the players to expand is to place some
resources - say coal and iron - close to them, but other ressorces -
say gold - much further away. Also by placing not too great amounts of
a resource you make the players looking perpetually for new supplies.
Here we have an example for a good starting point. In the mountain to
the north we have a decent coal supply and also enough iron for the
beginning. To the left we have some rocks and a big forest below,
inhabitated by some animals to be hunted down. The little lake contains
more fish than average water and the ground to the east of the river is
especially rich in water. With such starting conditions it would seem
logical to place such resources as gold and more iron into a mountain
further away; maybe just in the middle between this player and his
opponent, in order to make it fought for. Or maybe a gold supply for
both of them in two different mountains, yet each close enough to the
other player to make it threatened continually, thus creating a more
interesting situation. Or maybe a safe gold supply, if you prefer that - the choices are limitless...
Place your Bobs and Resources - remember, trees make also a great
addition to the landscape, not every tree has to be placed there for
resource-reasons - and move on to the last part of creating the map.