The barbarian workers have now a completely animated set.
Atlantean worker animation
and the atlanteans have quite a more complete animation set as well.
If you show our Graphicians, how much you like their work, they hopefully get the workers ready until Build16
New soldierlist
The soldier list was improved and should be more intuitive now.
New warehouse / ware feature
A new feature allows you to define, what kind of wares will be prefareable stored, what kind will not be stored and what kind should even be outsourced to other warehouses. - simply click on a ware to set the preference for that ware.
Second stock view mode
The stock in the statistics window got a new view mode to really see, what is stored at the moment.
Build 15
Conquering of enemy militarysites 1
Conquering of enemy militarysites 2
Donkeys help the imperial carriers
In this picture, you can see some donkeys helping the normal workers to carry all stuff from A to B
Scout
The scout is running through the wilderness to search for interesting places.
Message window
Here you can see one of the messages you might receive, when you play with Build15 or newer.
Build 14
Barbarians
The tribe of the barbarians
Empire
The imperial tribe
Atlanteans
The atlantean tribe
Editor splashscreen
The editor splash screen showing useful tipps
The editor
The map editor at work
Economy settings
The new user interface for setting a target quantity for each ware
Loading screen
A random loading screen with random useful tipps
Multiplayer game menu
This is the new launch game menu for multiplayer games. Users that stay in lobby will become in game spectators
Winterland loading screen
General options menu
The improved general options menu
Advanced options menu
The new advanced options menu
Campaign menu
The campaign menu - here showing the barbarian campaign
3rd barbarian campaign
A screenshot of the new campaign map
A hard fight
An imperial settlement under attack of atlantean soldiers
Atlantean gold mines
Atlantean gold mines in a comet crater.
The end ...
A screenshot of the end fight of a four hours long network game
... of the barbarians
A second screenshot of the same game
Last attack
And that's really the end. The headquarters are shortly before burning down
3rd campaign map
This map is shown during loading of the third campaign
Localized campaign
This screenshot shows a message of the first campaign map with language set to German
Map of Widelands
The map where current widelands campaigns play
Auto generation of maps
A sneak peak of the great new feature of map autogeneration.
Internet Metaserver Lobby
A view on the new lobby window. It allows you to chat with other online players and to join and open games
Message menu
The new message menu that should inform you about all important events.
A firy tournament
Who will be the winner?
Search
Donation
Help us to pay our Server! (: Consider a donation :)
The barbarian workers have now a completely animated set.