The editor splash screen showing useful tipps
The map where current widelands campaigns play
A small Atlantean settlement with a searoute to other settlements
The internet lobby running on the new metaserver system and showing some new features
Screenshot of the Editor in work. In this screenshot the SDL software rendering is used.
Screenshot of the game setup window, showing a game on a dedicated server with two players sharing a kingdom with two starting positions.
Maps are now sorted in different categories to ease the search for a fitting map.
Build17 brings a lot new features. Two of them are a
Widelands is all about getting the economy to run. Tools that can help your are the different kinds of statistics, like the "economy health" statistic shown in this screenshot and the messages, that inform you about important events.
The barbarian workers have now a completely animated set.
and the atlanteans have quite a more complete animation set as well.
If you show our Graphicians, how much you like their work, they hopefully get the workers ready until Build16
The soldier list was improved and should be more intuitive now.
A new feature allows you to define, what kind of wares will be prefareable stored, what kind will not be stored and what kind should even be outsourced to other warehouses. - simply click on a ware to set the preference for that ware.
The stock in the statistics window got a new view mode to really see, what is stored at the moment.
The first (basic) ships. They don't do much at the moment, but ... well they are existent
The new multi player ui.
This screenshot shows a game with win condition "collectors".
Build16 will support a hand ful of different win conditions making Widelands even more exciting.
This picture shows a scene of our new "how do I play widelands" tutorial, which interactively explains how all the buttons and functions can be used to build up a big economy.
In comparisson to previous releases, Build16 brings a ton of graphic improvements, all workers are animated, a lot buildings were enhanced, improved or completely reworked, many icons like the the buildhelp symbols were improved and the campaigns were improved as well....
In this picture, you can see some donkeys helping the normal workers to carry all stuff from A to B
The scout is running through the wilderness to search for interesting places.
Here you can see one of the messages you might receive, when you play with Build15 or newer.
The tribe of the barbarians
The imperial tribe
The atlantean tribe
The map editor at work
The new user interface for setting a target quantity for each ware
A random loading screen with random useful tipps
This is the new launch game menu for multiplayer games. Users that stay in lobby will become in game spectators
The improved general options menu
The new advanced options menu
The campaign menu - here showing the barbarian campaign
A screenshot of the new campaign map
An imperial settlement under attack of atlantean soldiers
Atlantean gold mines in a comet crater.
A screenshot of the end fight of a four hours long network game
A second screenshot of the same game
And that's really the end. The headquarters are shortly before burning down
This map is shown during loading of the third campaign
This screenshot shows a message of the first campaign map with language set to German
A sneak peak of the great new feature of map autogeneration.
A view on the new lobby window. It allows you to chat with other online players and to join and open games
The new message menu that should inform you about all important events.
Who will be the winner?
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