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Playing Widelands
Topics
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Last Post
Do roads interfere with mining?
Lobsterninja
2010-03-09 20:23:11
2
48
2010-03-10 07:52:45
by
Nasenbaer
Do upgrades destroy stock in the upgraded building?
Lobsterninja
2010-03-09 21:07:45
2
42
2010-03-10 07:00:31
by
QCS
Soldiers: building / training
picoday
2009-12-27 23:31:07
7
618
2010-03-09 16:29:09
by
Nasenbaer
Meeting time for organized network games
ixprefect
2010-02-20 00:18:13
10
303
2010-03-06 11:12:13
by
Mars
umm how do you create more soldiers?
SwordFightIV
2009-06-20 07:48:39
6
1664
2010-02-24 20:29:10
by
ixprefect
building mines
itachisxeyes
2009-11-21 23:15:49
3
554
2010-02-22 13:49:44
by
eastwind
save games
flipflipsen
2010-02-08 16:52:21
4
177
2010-02-10 12:33:53
by
Spiceskull
Do Atlantean fishbreeders need fish?
pixnaps
2010-01-29 17:19:01
5
263
2010-02-08 10:12:51
by
Spiceskull
Training Problem:
Spiceskull
2010-02-06 15:08:32
1
125
2010-02-06 15:08:32
by
Spiceskull
Atlantean diamonds
pixnaps
2010-01-26 18:04:45
3
182
2010-01-27 01:25:01
by
pixnaps
Mines and miners
picoday
2009-12-29 00:59:40
5
619
2010-01-23 16:55:01
by
pixnaps
widelands-daily-optinstall-release-svn4870
flipflipsen
2010-01-18 12:24:52
1
182
2010-01-18 12:24:52
by
flipflipsen
Meat going out
Swansky
2010-01-12 09:42:19
3
263
2010-01-12 14:18:10
by
Swansky
Producing people (non military)?
picoday
2009-12-27 23:15:04
3
410
2009-12-29 00:38:05
by
picoday
Configure Economy and production controls?
picoday
2009-12-27 22:19:19
4
512
2009-12-29 00:23:38
by
picoday
Varied diet for miners:
Spiceskull
2009-12-16 19:23:54
4
502
2009-12-17 21:11:22
by
Spiceskull
Geologist not going home:
Spiceskull
2009-12-07 14:33:21
5
433
2009-12-08 19:03:52
by
Nasenbaer
population
bill2505
2009-09-12 22:16:50
6
804
2009-12-07 17:45:25
by
Nasenbaer
better oponents
Aneldo
2009-09-24 11:01:20
6
870
2009-12-02 14:15:39
by
Nasenbaer
building capture
gh
2009-11-25 03:13:51
7
628
2009-11-29 01:27:28
by
gh
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