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Welcome to Widelands.org

Home of the free realtime strategy game and its community


Widelands-Screenshot

Widelands is an open source (GPLed) real-time strategy game. It is built upon the SDL and other open source libraries and is (and will always be) under heavy development. If you knew Settlers I & II™ (© Bluebyte), then you already have a rough idea what Widelands is all about because widelands is heavily inspired by those two games.

You can find detailed information on the game in our Wiki. I you want to get a quick Overview, go to the General Info page.

You can download the game on the DownloadPage. You can also find installation instructions and various troubleshooting hints there.

You are also invited to visit the Forums: chat with the community about the game, find playing mates for multiplayer, help translating, discuss graphics, music and much more.

Latest news:

Current Developments

Posted by Nasenbaer
Development

Okay, quite some time since the last news post - and that's definitely not because nothing happend - no! WIdelands development is actually quite active at the moment face-smile.png!

So where to start?

Well I think I will not describe all new features and changes that exact as I did the last time - simply because it's too much and I am too lazy face-wink.png

So let us start with some screenshots of new features:

Chuck is very actively working on the tribes's workers animations - so far the barbarians are already finished (yes you did not missunderstand - all workers do have their animations now! face-smile.png And the atlantean animations are already quite far as well face-smile.png.

Barbarians

Altanteans

Further some new features were implemented, like the "second view mode of stock" - you can now see all available materials in your economy as well as all material that is stored at the moment, if you select the "stock" from statistics menu.

Another feature allows you to set, whether a ware should be prefered for storage in a warehouse or whether storing of that ware should be stopped or even be outsourced - just click on the ware in a warehouse or headquarters to set it's preference.

And not to forget the new user interface in military sites face-smile.png ...

Ahh and while we are at it - the symbols for soldiers and their health bar were reworked, to have a more unique and understandable mark for soldier levels.

Stock view mode New warehouse feature Military site

Some more things were added or changed, that are not that easy to show in an image:

  • The existing campaigns were modified to use lua as engine, this leads to a much more smoother and more intelligent campaign behaviour
  • A " I will show you how to play Widelands" tutorial was added.
  • New music was added face-smile.png!
  • It is now possible to set a condition for when a game is won.

Besides the new features in our current development trunk, some work was done in seperate branches, like opengl implementation, the first atlantean campaign map, work on metaserver client information transport and some more interesting construction sites.

I created a small preview to give you some visualisation how the campaign might look like face-wink.png . Take a look here for that video.

... and as always: a lot of bugfixes and code improvements ... face-smile.png

Well I surely forget the half or even more... face-wink.png

5 comments Tags: Development towards Build16, Feature, Update

Build 15 has been released!

Posted by SirVer
Release

Build 15 has been released! Let's sum up the important changes:

  • Second carriers on busy roads: donkeys, oxen and horses.
  • Scouts that can reveal a big area around their house
  • Zoom inside the mini map
  • A new scenario part to the "The green plateau"
  • Statistics will now show the reason why a building is not producing anything
  • Random maps will now contain resources, immovables and critters.
  • Improvements to the messaging system
  • new sounds
  • new music
  • new graphics

Head over to

https://launchpad.net/widelands/build15/build15

to download. You can also find the full changelog and release notes there. Happy playing and thanks for test playing the release candidates.

3 comments Tags: build15, Development

Release date for build-15 is fixed!

Posted by SirVer
Development

We are wrapping up the release of build 15 now. It was a long road, but we are confident that build 15 is the best widelands ever: less bugs, more features, more graphics, more sound, more fun.

The final release date is fixed for April 10, so a little more than a week remains to push translations forward. If you are able to translate widelands in another language, now is the time to do so. All new translations will be in build15.

Head over to

https://translations.launchpad.net/widelands

and start translating!

Edit: Unfortunately we won't make tomorrow. Some small stuff remains to be done, we hope to be not delayed by more than a week.

0 comments Tags: build15, Development, translations

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