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WLTournamentTwentySixteen

WL Tournament 2016

As always, the tournament's goal is to have fun with Widelands and to iron out bugs.

Questions can be posted in the respective forum thread and other forum thread or addressed directly to king_of_nowhere.

Who can participate?

It's open for everyone: Developers, casual gamers, fans, followers, everyone. Playing together is possible via Internet or local network.

When?

  • Registration: until November 13th 2016
  • Main phase: Swiss pairing system, 5 rounds
  • Finals: in case of a tie for first place, a second phase will be played round robin among all those who tied first

How to register?

  • per private message to king_of_nowhere: clicky
    Include
    1. your (nick)name
    2. which tribe you will play in the first game

Rules

SHORTENED VERSION (see the full version for details)

the tournament will be played with the swiss system.

the pairings will be declared at the beginning of every turn, so keep an eye on the forum. once the turns are declared, contact your opponent and set up your game. after the game, notify the result to me and send me the replay. you also have to notify if you want to play a different tribe.

there will be one week to play normally, and one week overtime. People are expected to play in the first week. Going overtime is penalized, except in a few specific cases, most notably if you start a game without finishing it. after two weeks, games not played will be assigned by forfait as a loss to both players, except for a few cases. Games started but still ongoing will be assigned by a judge, generally as draw unless there are good reasons not to. In no case a game will be allowed to continue after two weeks, as all the results will be needed to make the new turn.

I, king of nowhere, will be the arbiter for all disputations. However, in the interest of having a judge who is not a player and therefore potentially biased, einstein is the supreme arbiter. If you think my judgment was unfair, you can appeal to him, but you have then to accept his decision.

FULL VERSION

0) basics

  • Playing which map? For each game, there is a predetermined map. They have all been announced now.
  • The game version should be build 19 rc-1 or a newer development version. Make sure to take care that every player in a match uses the same game version.
  • Games are hosted by one of the players or another person. If you need to find someone to host for you, ask in the IRC chat.
  • After every game, all players send a private message to king_of_nowhere with
    1. I won! / I lost
    2. An indication which tribe they wish to play in the next game.
    3. One of the winners has to send in a replay of the game (see next section for instructions). You will receive an email address to send the replay to.
    4. Please also add the version of the game (as that is important to be able to watch the replays).

1) pairings and ranking.

  • The tournament will be played with a swiss system pairing (https://en.wikipedia.org/wiki/Swiss-system_tournament). Basically, first turn is paired at random, who wins get one point, draws (can happen by agreement between the players, or by either players failing to win after a long time) are awarded half a point. For further turns, players are paired against other players with an equal score, so winning will progressively give you harder opponents, and losing will give you easier opponents. Nobody will be eliminated.

  • There will be five turns, unless there are more than 20 participants, in which case the turns will be six. EDIT: full calendar available in the first post

  • The final ranking will obviously be given according to the score. To sort players with equal score, the Bucholz system will be used: the Bucholz score of each player will be calculated as the sum of the scores of all his opponents; a higher score means one has played against stronger opponents. If two players also have the same Bucholz score, they will be ranked according to how their direct game ended, if they did play against each other. Otherwise, the tie will not be resolved. Exception to the whole Bucholz mechanism is for deciding the winner.

  • If there is an odd number of participants, a forfait will be included, i.e. a virtual player who will always lose without playing. If one player retires, a forfeit will be put in his place. So a forfeit is a free win, but since the forfait will lose all games, it will sink your bucholz face-smile.png If there are two forfeits, they will be eliminated.

  • After the last round, if one player leads the ranking alone, he will be the winner. If there are several ex-aequo winners, then they will play a second phase with round-robin rules (everyone plays against everyone else). If that also ends without a clear winner, then direct encounters will be used to break the tie, both from the first and second phase. If there is a tie there too, then the involved players will be declared winners ex-aequo.

  • after the game, the players must send the replay of the game by email to me, at lainluigi86/at/tiscali.it. It is enough for one player to send it, but sending it twice to be safe cannot hurt.

  • both players must also announce the tribe they intend to play in the next turn. if one does not announce the tribe, he will have to play with the tribe he used the previous time.

2) time schedule

  • Ideally there should be one round per week, but up to two weeks is considered an acceptable delay. Never a turn will last more than two weeks. Therefore, when a round is started, every player is expected to play within one week. Since people from different time zones cannot reasonably play except on weekends, and need a couple days to set up a game, if the turn is declared thursday or later in the week, the deadline to play will be extended until the next sunday. Taking more than one week to play will entail penalties, and after two weeks the game will be assigned by the arbitral decision as follows:

  • If two players fail to play within one week, then they will be penalized by -1 point on their bucholz score. If they accumulate 3 such penalties, it will instead be commuted to 0.5 points in the score (so it could make you lose the tournament if you were tied up for the first place). If they still have not played after two weeks, the game will be assigned as lost to both of them. A few exceptions below:

-if it can be demonstrated that the delay was clearly the fault of one player (for example, if one player failed to be there at the appointed time of the game, or if one was only available for very narrow time windows while the other was much more available) then only the player at fault will be penalized. After two weeks, the game will be won by forfait by the player declared not at fault. EDIT: of course, if you failed to play and think it was not your fault - or not only your fault - you should send me some kind of proof that your opponent set an unreasonable schedule. Copy of mailed messages is the preferred method, of course.

  • if two players did play for some time but had to interrupt the game and continue from a reload at a later date, they will not be penalized for taking more than one week. At the end of two weeks, if they produced at least 6 hours of in-game gameplay (taking into account game speed; they can get away with only playing 2 hours if they used 3x speed for example) and they sent the replays to me no later than by 18:00 of the day after the turn expires, and still there is no victor, then the game will be considered draw unless one player has a clear advantage. again, einstein will be the final arbiter for this judgment.

-If one player will notify in advance that he will have problems playing one week, he will not be penalized for going overtime. If he still can't play after the two-weeks deadline, he will be declared loser by forfait, but will not face any more penalties. If you know you cannot play, you can try to agree a draw with another player with a similar score: if you find one willing, I'll try to manipulate the turn so that you can be paired against each other and get a draw by agreement.

-Since I, king of nowhere, cannot be considered an impartial arbiter on this matter, since I will also be a player, einstein13, as an old member who will not play this time, will be the final arbiter for deciding which players should be penalized for tardiness and how to assign unfinished games; he has agreed to this position. Though I will make the first decision in any game where I am not directly involved, anyone can appeal to him if he believes my decision is unfair.

-If one consistently fails to answer communications (i.e. never answering, or never discussing game schedule; missing one message is acceptable) for more than one week, he's considered retired from the tournament.

Where do I find the replays that I have to send in?

A replay consists of two files (a .wgf and a .wrpl); both must be sent in. Widelands saves those files into its replays directory automatically. You have to send both files via Mail to king_of_nowhere. Include also the version of Widelands you played (the information in the bottom right corner in the main menu of Widelands) as king_of_nowhere needs to use precisely this version to check the files.

To find the right replay: the naming of the replay is the date and time it was created + whether it was a multiplayer or single player game. If you are unsure, best run the replays via the replay menu in Widelands' main menu.

Replays are saved in the following places for the different operating systems:

Windows

In <userhomedir>\.widelands\replays where <userhomedir> is the Directory all user data is saved in (e.g. C:\User\Me ). Zip the two corresponding files up and send them in.

Mac OS X

In ~/.widelands/replays. This folder is hidden by default, access it via the Open Folder menu item in the Finder (Keyboard shortcut is Shift+Cmd+G). Enter ~/.widelands/replays in the location bar and click the Ok button. Zip up the two files of your game for easier sending.

Linux

In ~/.widelands/replays. Zip the two corresponding files up and send them in.

Pairings and rankings

Old turns and rankings can be found at the statistics page https://wl.widelands.org/wiki/WidelandsTournament2016FullStatistics/

--------FINAL RANKING AFTER THE FIRST PHASE---------

place player score bucholz match penalties
1 WorldSavior 4 16 1
2 king of nowhere 4 16 0
3 notabilis 4 14
4 Sirver 4 12
5 waylon531 3 14
6 Hasi50 3 14 -1
7 LAZA 3 11 -1
8 tando 2 16
9 trimard 2 12
10 auktionadmin 2 11
11 AlleyJazz 2 11 -1
12 kristin 2 8
13 gunchleoc 1 12
14 janus 1 10 -1
15 epicspartan098 1 6 -1
(retired) toptopple

Penalties given:

turn 1:

  • LAZA, for not declaring the tribe he would play.
  • Hasi50, for not playing the first round within the allotted time
  • AlleyJazz, for not playing the first round within the allotted time

turn 5:

  • janus, epicspartan098, for not playing

Second phase

With four people tied at 4 points, the second phase consists of three games of 2v2, played on the archipelago sea map, with teams and individual starting positions changing every time.

vs
king of nowhere (blue) WorldSavior (green) 1-0 notabilis (yellow) Sirver (red)
WorldSavior (blue) notabilis (green) 1-0 Sirver (yellow) king of nowhere (red)
notabilis (blue) king of nowhere (yellow) vs Sirver (green) WorldSavior (red)

Full table

(an excel version is available for download with the replays)

Player using tribe against player with final score using tribe result progressive Buch progressive
AlleyJazz using tribe against player with final score using tribe result progressive Buch progressive
BAR Hasi50 3 ATL 0 0 3
BAR epicspartan098 1 EMP 1 1 4
BAR tando 2 BAR 0 1 6
BAR auktionadmin 2 EMP 1 2 8
BAR LAZA 3 EMP 0 2 11
auktionadmin using tribe against player with final score using tribe result progressive Buch progressive
EMP WorldSavior 4 ATL 0 0 4
EMP kristin 2 ATL 1 1 6
EMP Hasi50 3 ATL 0 1 9
EMP AlleyJazz 2 BAR 0 1 11
EMP forfait 0 N/A 1 2 11
epicspartan098 using tribe against player with final score using tribe result progressive Buch progressive
EMP gunchleoc 1 BAR 0 0 1
EMP alleyjazz 2 BAR 0 0 3
EMP forfait 0 N/A 1 1 3
EMP trimard 2 ATL 0 1 5
EMP Janus 1 BAR forfait 1 6
gunchleoc using tribe against player with final score using tribe result progressive Buch progressive
BAR epicspartan098 1 EMP 1 1 1
EMP sirver 4 EMP 0 1 5
ATL waylon531 3 EMP 0 1 8
ATL kristin 2 BAR 0 1 10
ATL trimard 2 ATL 0 1 12
Hasi50 using tribe against player with final score using tribe result progressive Buch progressive
ATL AlleyJazz 2 BAR 1 1 2
ATL WorldSavior 4 ATL 0 1 6
ATL auktionadmin 2 EMP 1 2 8
ATL notabilis 4 ATL 0 2 12
ATL kristin 2 BAR 1 3 14
janus using tribe against player with final score using tribe result progressive Buch progressive
BAR sirver 4 EMP 0 0 4
BAR LAZA 3 EMP 0 0 7
BAR kristin 2 BAR 0 0 9
BAR forfait 0 N/A 1 1 9
BAR epicspartan098 1 EMP forfait 1 10
king of nowhere using tribe against player with final score using tribe result progressive Buch progressive
ATL waylon531 3 EMP 1 1 3
ATL toptopple 1 ATL 1 2 4
ATL notabilis 4 ATL 1 3 8
ATL Sirver 4 EMP 1 4 12
ATL WorldSavior 4 ATL 0 4 16
kristin using tribe against player with final score using tribe result progressive Buch progressive
ATL toptopple 1 ATL 0 0 1
ATL auktionadmin 2 EMP 0 0 3
BAR janus 1 BAR 1 1 4
BAR gunchleoc 1 ATL 1 2 5
BAR Hasi50 3 ATL 0 2 8
LAZA using tribe against player with final score using tribe result progressive Buch progressive
BAR tando 2 BAR 0 0 2
EMP janus 1 BAR 1 1 3
RND trimard 2 ATL 1 2 5
BAR WorldSavior 4 ATL 0 2 9
EMP AlleyJazz 2 BAR 1 3 11
notabilis using tribe against player with final score using tribe result progressive Buch progressive
ATL trimard 2 ATL 1 1 2
ATL tando 2 BAR 1 2 4
ATL king of nowhere 4 ATL 0 2 8
ATL Hasi50 3 ATL 1 3 11
ATL waylon531 3 EMP 1 4 14
Sirver using tribe against player with final score using tribe result progressive Buch progressive
EMP janus 1 BAR 1 1 1
EMP gunchleoc 1 EMP 1 2 2
EMP WorldSavior 4 ATL 1 3 6
EMP king of nowhere 4 ATL 0 3 10
EMP tando 2 BAR 1 4 12
tando using tribe against player with final score using tribe result progressive Buch progressive
BAR LAZA 3 BAR 1 1 3
BAR notabilis 4 ATL 0 1 7
BAR AlleyJazz 2 BAR 1 2 9
BAR waylon531 3 EMP 0 2 12
BAR Sirver 4 EMP 0 2 16
toptopple using tribe against player with final score using tribe result progressive Buch progressive
ATL kristin 2 ATL 1 1 2
ATL king of nowhere 4 ATL 0 1 6
retired
retired
retired
trimard using tribe against player with final score using tribe result progressive Buch progressive
ATL notabilis 4 ATL 0 0 4
ATL waylon531 3 EMP 0 0 7
ATL LAZA 3 RND 0 0 10
ATL epicspartan098 1 EMP 1 1 11
ATL gunchleoc 1 ATL 1 2 12
waylon531 using tribe against player with final score using tribe result progressive Buch progressive
EMP king of nowhere 4 ATL 0 0 4
EMP trimard 2 ATL 1 1 6
EMP gunchleoc 1 ATL 1 2 7
EMP tando 2 BAR 1 3 10
EMP notabilis 4 ATL 0 3 14
WorldSavior using tribe against player with final score using tribe result progressive Buch progressive
ATL auktionadmin 2 EMP 1 1 2
ATL Hasi50 3 ATL 1 2 5
ATL sirver 4 EMP 0 2 9
ATL LAZA 3 BAR 1 3 12
ATL king of nowhere 4 ATL 1 4 16

Replays

Replays can be downloaded from this link.

Make sure to have the same game version as the replay to watch them. The version of the replay is indicated at the end of the replay name.

To get older game versions, you have to build them yourself (see BuildingWidelands) or use a daily build if available (see Download_Unofficial_development_builds).

To watch a downloaded replay, you have to unzip the file and put the two files (.wrpl and .wrpl.wgf) into the widelands folder "replays" (this folder may be hidden). Then you can open the replay in your game by choosing "watch replay" at the beginning.

Updates

October 25th

Announcement.

November 22

Big update with everything so far