There's yet another topic I'd like to address.
I have played some WL games lately - mostly single player ones, and many more about a year ago.
I started playing WL when conquering enemy military sites was not yet implemented, and coming back to the game lately
I realized that this feature changed a lot for me than I realized at the time as far as tactics go.
I really think it has made the fast and total annihilation of the enemy too easy and has in a way disbalanced defence and offence in the game. Once you are in a position to attack, with a considerable surplus of soldiers, it has become some kind of hit and rush. From that point on you can totally neglect your whole construction sector for the won territories, your road system for transport of wares to the frontier since all that is transported are your own soldiers -- and they walk by themselves. So, by using the enemy's military buildings it is very easy to keep on conquering ground. And that is what you should do in order to win. Defending your territory is a lot harder. If ever you are at a momentary disadvantage when your opponent attacks, your basically done. There is no compensation for the advantage of the aggressor.
In a way, I realize that I had liked the necessity to built my own military buildings on the newly won ground and the planning of tranportation requirements that come with it. It may have made the game slower, but I feel it had also made it richer and was altogether more suitable for a game like Widelands that puts the stress on planning and building - not on Blitzkrieg.
But maybe I am biased here and many people prefer the new playstyle? So give me your thoughts, please!
I admit that conquering the enemy buildings has definetely some advantages in respect to the time immediatly following an attack, but I wish there was the necessity. or at least an incentive for a time of restructuring and rearranging your military in the new territory.
Wouldn't it be nice if "fighting from enemy buildings" would come with some penalty, so that it might be better to
build up your own?
A reduced healing rate for such a situation could be good idea. Or perhaps a deduction of the soldiers abilities (HP?) while they stay inside alien architecture?
Or else, conquered alien buildings could not be filled to the max?