Topic: Couple of suggestions
GunChleoc |
Posted at: 2017-11-10, 19:46
I actually started experimenting with configurable hotkeys once, but then abandoned it for more pressing matters: https://code.launchpad.net/~widelands-dev/widelands/configurable_hotkeys If anybody want to pick up the branch, be my guest - contact me first though so I can merge in trunk, which will be non-trivial. Busy indexing nil values Top Quote |
fuchur |
Posted at: 2017-11-11, 14:37
Hello luitzen, you have some interesting ideas, but for now I want to comment on just a few while others are answered already.
I'm not sure if I understand you correctly. Is your suggestion that the scenery moves with a configurable speed if the mouse is a few pixels near the edge of the screen? Well, if someone wants to implement this make an option to disable it! It would lead to accidental scrolling which I'd feel more annoying than using the right mouse button.
I think some releases ago it was larger but got reduced, maybe that was the time when larger maps were available.
Of course nowadays large screens are very common, but not everyone has them. Currently I'm sitting at 1440x900. And widelands can be played in windowed mode. So even as it is often better to have several information windows, sometimes it would be inconvenient. A question to the developers: would it be possible to save the state of the information windows and restore them in the next session? I don't suggest to include this in the savegame but only in the config file. Top Quote |
WorldSavior |
Posted at: 2017-11-11, 15:11
good idea
+1 ! Edit: I think that it's easy to know when you are in the road building mode and when you are not. So I think that a special cursor is not really needed... Edited: 2017-11-11, 17:00
Wanted to save the world, then I got widetracked Top Quote |
hessenfarmer |
Posted at: 2017-11-12, 14:29
It happens to me still frequently and more often in scenarios. Mostly it happens this way, I started the road building a campaign message comes up demanding me to do something. I go there and click anywhere so the road is built over a long distance sometimes. SO I would really prefer a visual reminder to correct my own stupidity. regards hessnfarmer Top Quote |
GunChleoc |
Posted at: 2017-11-12, 15:56
Changing the mouse cursor is really easy and I have already implemented it in a branch. Corresponding bug: https://bugs.launchpad.net/widelands/+bug/1731523 I think that the graphics still need a bit of TLC though.
We already have open bug for this: https://bugs.launchpad.net/widelands/+bug/979952 Busy indexing nil values Top Quote |
WorldSavior |
Posted at: 2017-11-12, 16:33
Okay... When I was a beginner in the game I also builded accidently some streets when I didn't want it... So this mouse cursor is probably not bad Wanted to save the world, then I got widetracked Top Quote |
luitzen Topic Opener |
Posted at: 2017-11-12, 21:25
I opened that one. I'm not really good with graphic design, but I thought it was a good first try and could always be adjusted. Basically you could implement it immediately and keep using the old cursor and if somebody comes with a better graphic you replace it. Top Quote |
GunChleoc |
Posted at: 2017-11-13, 08:17
I think we need better icons for the filed action as well - at the moment, it's just a scaled-down photo. Whoever works on this might find an icon that works both as a button and as a cursor. Busy indexing nil values Top Quote |
Speter |
Posted at: 2017-11-25, 08:00
G'Day Folks Firstly I'd like to thank the dev's for their wonderful work!! Settlers 2 was my favourite game 20 years ago; and Widelands is an excellent game! FYI, I run the game at 1920x1080 (on a large monitor). I have a couple of suggestions... 1) Allow (or default to) saving the 'workspace' - the open 'windows' and their locations. So that when you start a new game the windows you 'normally' use are automatically displayed (where you normally have them). I also have some suggestions for the Editor - please let me know if I should post these elsewhere. 1) #1 above (Edited to add new-lines) Edited: 2017-11-25, 08:33
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GunChleoc |
Posted at: 2017-11-25, 09:41
Welcome to the forum! Game
Editor
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