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Topic: New background and button textures

GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2018-05-13, 11:14

This change is now in trunk. I'm not planning to tweak the graphics further for Build 20, but if somebody else wants to have a try, please do be my guest face-smile.png

The configuration is in data/templates, and I have uploaded the source files for the new backgrounds to the media repository


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ypopezios
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Posted at: 2018-05-14, 14:19

Another try:


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Tibor
Joined: 2009-03-23, 23:24
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Posted at: 2018-05-14, 20:42

This is indeed nice


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2018-05-14, 21:32

Yes, it's nice, but i think it doesn't fit with the widelands style. It's too realistic. Maybe make it a bit comic like?


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ypopezios
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Posted at: 2018-05-15, 02:41

I've no problem with realism myself, especially since Widelands' intro screen has a photo as well.

I'm a mere programmer, so my media skills are very limited. Here is a cartoonizing effort:

And here is an artificial one:


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GunChleoc
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Posted at: 2018-05-15, 06:16

The introductory screen photo is old and too small and needs replacing with some art that fits the Widelands in-game style, so that's not a guideline to go by.

I like your idea, but it needs refining. Limited graphical skill is also something that I struggle with. You also need to take care that the text is still readable. Finally, it needs to be tileable.


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Tibor
Joined: 2009-03-23, 23:24
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Posted at: 2018-05-15, 07:50

I like the green/plants theme, but it dont think this represents the game very well.


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ypopezios
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Posted at: 2018-05-16, 20:16

Comic like:


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GunChleoc
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Posted at: 2018-05-17, 07:56

Sorry, but comic-like also doesn't fit our style - the game's graphics aren't comic-like anywhere else.

Also, be careful about having light colors in the background - it makes the text very hard to read. We really need a dark background with a bit of edge decoration.


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