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Topic: Sporadic wrong Barbarians Tree fall animation

QCS

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Joined: 2009-12-29, 21:47
Posts: 256
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Posted at: 2015-09-06, 13:52

When playing current Trunk, the Barbarian Tree fall animation is sometimes wrong. It does not happen often, sometimes (not only once). Maybe it is depending on the type of the tree? I can not dig deeper into the problem currently. I am currently only playing Winterland maps, so this might also be one dimension of the problem.

The wrong animation is: The lumberjack hacks the tree as expected, then the tree falls, as soon as it is "down", it is back standing, and falls again. When the tree is down again, the lumberjack picks it up and goes home.


CMake is evil.

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kaputtnik
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Joined: 2013-02-18, 19:48
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OS: Archlinux
Version: current master
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Posted at: 2015-09-06, 14:07

This is already a known bug


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Ergo
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Joined: 2015-08-29, 14:04
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Posted at: 2015-09-06, 14:16

I have noticed that as well, sometimes the tree just disappears, not falls down. Not only Winterland maps and not only Barbarians tribe.

Edited: 2015-09-06, 20:55

Hic regum sceptrum dominus tenet
orbisque habenas temperat
et volucrem currum stabilis regit
rerum coruscus arbiter.
-- Anicius Manlius Severinus Boethius

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QCS

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Joined: 2009-12-29, 21:47
Posts: 256
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Posted at: 2015-09-09, 15:20

Ergo wrote:

I have noticed that as well, sometimes the tree just disappears, not falls down. Not only Winterland maps and not only Barbarians tribe.

The disappearing is simply because there is no falling animation for that tree yet (*hint at widelands-media team face-wink.png )

The strange animation glitch is hopefully fixed in a branch and will be soon in trunk.


CMake is evil.

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