Topic: Non-militaristic game goals
mxsscott Topic Opener |
Posted at: 2013-01-11, 01:12
I have seen comments made that Widelands isn't just about creating a big army and attacking your opponents, but about economy management. To that end, what kind of multiplayer scenarios could promote this?
Any thoughts? Top Quote |
fschueller |
Posted at: 2013-01-11, 23:56
I like this idea. I think one could build really interesting games/scenarios with it. But why use a warehouse? At least in the long term it would be nice to have a special building "temple/market hall/what ever" for this. Maybe even some building that has different colored flags at each site, and different (or some kind mixed)-owned land around, such that every player can connect. (But i fear the last point would be a rather bigger project) Top Quote |
simplypeachy |
Posted at: 2013-01-12, 00:25
I had thought about something like #2 recently as well! It would also be interesting if competing tribes had to provide wares to a monument / offering to the gods, which is built as wares are delivered. Whoever delivers the most value, wins! WARNING: New-style view packet not found. There may be strange effects regarding unseen areas. |
SirVer |
Posted at: 2013-01-12, 12:59
Have you tried the smugglers scenario (for 4 players). This is very similar, only that always two players can 'trade' via some warehouses and the first team to trade a number of wares wins. Top Quote |