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Topic: Setting origin point in the editor

Jenia
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Joined: 2013-07-20, 19:25
Posts: 8
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Pry about Widelands
Posted at: 2013-07-29, 23:06

I registered pretty much only because of the map contest, so yeah, first post!

I was making a 128x128 map in the most recent revision (6675) and attempted to set an origin point (Menu->Map Options->Set Origin) when suddenly horrific corruption have taken place on my map. Is the "set origin" command simply not finished yet? Of course if I reload the map the game crashes... (But once I start it again my map is fine and well. Yay!)


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wl-zocker

Joined: 2011-12-30, 16:37
Posts: 495
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Tribe Member
Location: Germany
Posted at: 2013-07-30, 09:03

Hello Jenia, welcome to the Widelands forum. NIce to have some more people that design maps, and hopefully you will stay some more time with us face-wink.png

Concerning your problem: Could you please have a look at https://bugs.launchpad.net/widelands/+bug/1174066 ? I reported it some time ago, but unfortunally, nobody has fixed it yet.


"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg

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Nasenbaer
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Joined: 2009-02-21, 17:17
Posts: 828
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One Elder of Players
Location: Germany
Posted at: 2013-07-31, 19:23

The bug is fixed as of bzr revision 6684


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