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Topic: Boatyard for row boats

maswan

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Joined: 2012-12-30, 17:03
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Posted at: 2012-12-30, 17:07

Hi!

Saw on the SeafaringImplementation wiki page that a good way of making rowboats for water ways hasn't been decided on yet.

How about a boatyard producing rowboats, that is upgradeable to a shipyard?


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simplypeachy

Joined: 2009-04-23, 11:42
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Posted at: 2012-12-30, 17:16

I rather like this idea - a lot of the buildings in Widelands allow for upgrades to further their output and this sounds like a relevant addition. The builder could also use the rowboat construction gain the experience required to make the larger ships.


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Nasenbaer
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Joined: 2009-02-21, 17:17
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Posted at: 2012-12-30, 19:47

I really like that idea as well :)! Anyone up for writing a feature request on launchpad ?


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maswan

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Posted at: 2012-12-30, 20:20

Nasenbaer wrote: Anyone up for writing a feature request on launchpad ?

Would that be a wishlist bug or a blueprint in launchpad speak?


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Nasenbaer
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Posted at: 2012-12-31, 10:53

maswan wrote:

Nasenbaer wrote: Anyone up for writing a feature request on launchpad ?

Would that be a wishlist bug or a blueprint in launchpad speak?

both possible, but I think a bug report would be enough, as the idea is quite straight and there is not a lot to explain.


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mxsscott

Joined: 2012-12-26, 18:55
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Posted at: 2012-12-31, 19:32

Could rowboats also be used to enhance a Fisher's Hut (once Fisherman has achieved Master Fisherman status) to a Fisher's Dock, which has a greater work area and greater production rate of fish?


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simplypeachy

Joined: 2009-04-23, 11:42
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Posted at: 2012-12-31, 19:55

We need to be careful about feature creep. The food producers (fisher, hunter, piggery) work well as they are in my opinion and a building shouldn't have an upgrade for the sake of it. The game (arguably) will need rowboats at some point, so it makes sense to consider a building with upgrades to supply both those and the ships.


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