Topic: New Port Buildings
PkK |
Posted at: 2012-03-07, 08:22
I consider this 1a the best so far. Philipp Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-07, 13:28
A Possible AlternativeI have had an idea. We have a barbarian building that, to my knowledge, is used only in the tutorial campaigns presently. I'm referring to the interim headquarters. It is on my list of buildings that do not currently have a blender model. Its design seems a fine alternative to Port 1a and its name indicates its intended use as a storage and command post. Does anyone object to using it as a design for the port building? This particular image is sized for a Big building and has only the idle state and its player color mask. I could re-size this for use as a medium building for immediate use as the port, but it still requires a 3D model for any other animation. So what do you think of this idea? Which would you prefer to see in the game as the port? I see little people. Top Quote |
Astuur |
Posted at: 2012-03-07, 18:39
1a is the best in my view - and I really like it very much. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2012-03-07, 19:09
Yes, I know what you mean, not maritime enough. Maybe it's the partial palisade perhaps. A (Silly) but Critical Question!!!I implied in my post above that the port buildings are allotted a "medium"-sized plot, but that is an ASSUMPTION on my part. Will someone PLEASE confirm or refute this. I would REALLY like to know if I have more space than that to which I have been restricting the port models. I see little people. Top Quote |
Nasenbaer |
Posted at: 2012-03-07, 19:17
yepp it's a special kind of big buildings. by the way I as well like 1a. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-07, 19:22
Thanks, Peter! I may just have to do some "tweaking". I'll abandon the IHQ option and push Port #1a. Now, to WORK!! I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-08, 03:56
Barbarian Port #1B (for BIG)Now that I realize that we have more room to play with, here is the "tweaked" Barbarian Port #1a (to be known as "Port #1B": Those are not the ship, but row boats in the picture. They are to appear as if they have been pulled up on shore or, if the scene is right, moored at the wall. I reworked the stone textures for the pinnacle and the wall and relocated the pinnacle to the east of the building. IMHO, I think we have our new port building! What do you think? Here are the player color mask and menu image if you wish to try them out for yourself. Use a hot spot of 67 77. I will see what can be done to expand the other two ports. Build animation may have to wait for after Build17 at this rate. A week is not a lot of time, but I promise that I'll TRY to get something for a build. However, I'd rather have no build animation than sloppy, rushed graphics. Do you share my enthusiasm for #1B? Comments please. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-08, 04:03
For those who just want a snapshot of how Port #1B looks in the game, here is one: Ooops! Looks like that boat is in the water! Now how did that happen? I see little people. Top Quote |
Nasenbaer |
Posted at: 2012-03-08, 06:40
well Chuck, no need to ask - I really can't wait to see this great new building in our repository. thank you very much for another great piece of art!!! Top Quote |
Astuur |
Posted at: 2012-03-08, 06:55
Hmm.. what made you shift the tower with the fire to the east? Can we have a big picture, pretty please Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |