Topic: Build 20
hessenfarmer |
Posted at: 2019-01-21, 06:24
the AI does not work like that. rather than having multiple tribe specific AI's we have one where its algorithm should work for all tribes. But I agree that we need to look after this. Top Quote |
Tribal-Chief |
Posted at: 2019-01-21, 09:21
Been lurking for a while, just finishing up a few projects before I move to new coding challenges. It seems to me that AI playing and AI control of human players assets are both severely broken and have always been so, in different ways in different versions. My plan was to start from scratch and build a new working AI so players could make a meaningful choice about the level of AI used, currently at best the AI does not reach what I would term very weak. In checking the new tribe I noticed the scale errors in all the buildings, a barbarian barrier on a map near a small frisian building looks like a crate of beer on the doorstep. I am thinking of doing a lot of graphics work before the AI as it is so disconcerting to look at the size errors, and watch people on roads walking through buildings. I am not sure where the idea that the frisian tribe are weak comes from, playing them myself or with AI it is obvious they are the best tribe on many maps and they are easy to play, why are they experimental? Top Quote |
WorldSavior |
Posted at: 2019-01-21, 10:42
Thanks for taking care of that
"Barren Island"
Good idea
Nice that you want to work on the AI
I think that this is a little bit like exaggeration...
Well, the graphics of Widelands don't mean to represent the real world exactly... The advantage is that you can still easily see the people while the buildings are not too big.
The idea is from me. On which maps do you think are they the best tribe, and why are they easy to play? They need a lot experienced workers and upgraded buildings... Recently I compared Frisians, Atlanteans and Barbarians on "Ice Wars" rather directly. The result was that Frisians are still much much weaker than the other tribes on big maps. Edited: 2019-01-21, 10:44
Wanted to save the world, then I got widetracked Top Quote |
king_of_nowhere |
Posted at: 2019-01-21, 15:17
huh? how can you have a single algorithm when all the buildings are different? In general, all the tribes are different and they must be played differently. Maybe that's the source of AI weakness? I know the algorithms are optimized by having the AI play against each other
there are ways with the other tribes to get a fully promoted soldier very fast, within one hour of game. such ways are not available for frisians. they take too long to develop Top Quote |
kaputtnik |
Posted at: 2019-01-21, 15:26
Hi Tribal-Chief and welcome to our forums For all participants in this thread: Since this bug is for things related to build20, please open another thread for things that are post build20. That is all except the open bugs mentioned here and possible new critical bugs in current trunk. Thanks Fight simulator for Widelands: |
Tibor |
Posted at: 2019-01-21, 17:59
AI needs to be generic, tribe-agnostic. We have 4 tribes, anybody can create another one. Moreover, attributes of buildings can be easily changed, and AI should cope with such modifications as well.. Top Quote |
kaputtnik |
Posted at: 2019-01-22, 16:19
There are windows builds available now (only 64bit). If you want to help with the desyncs, install one of those builds: You may need only the release build if you want to help with desync debugging. For completeness here is also a debug build: What you should do if a desync happens is explained in this post. Fight simulator for Widelands: |
WorldSavior |
Posted at: 2019-03-15, 15:16
What is stopping build20 now? Wanted to save the world, then I got widetracked Top Quote |
GunChleoc Topic Opener |
Posted at: 2019-03-15, 19:45
New crash reports, and I sometimes need a break from bug fixing Edited: 2019-03-15, 19:46
Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2019-03-16, 10:21
I feel with you There so many good things ready planned after build 20 we could have a new feature freeze close after releasing build 20 Fight simulator for Widelands: |