Topic: scenario AI
hessenfarmer Topic Opener |
Posted at: 2017-03-18, 12:00
To find it just follow the overview link in kaputtniks post. To test it you can simple copy the campaign folder from launchpad to Your Installation. The uploaded Files include most of your changes and 2 more objectives. If you have any problems just send me a PM. Top Quote |
kaputtnik |
Posted at: 2017-03-18, 13:16
hessenfarmer, after 10 hours (game time) i like it very much. In the beginning the progress is slow, but when the first expedition is ready it becomes very interesting. A few things:
Related to the artifacts: Looks like the message is only triggered if an artifact owned by the opponent is turned into 'my' artifact. The code looks a bit confused caused by the indentation. Fight simulator for Widelands: |
hessenfarmer Topic Opener |
Posted at: 2017-03-18, 20:19
hi kaputtnik,
the weird indendation is due to my little experience and various copy paste actions. I never found the motivation to clean it up cause first I wanted it to run properly. If anybody would do so feel free or at least tell what the proper indentation would be. regards hessenfarmer Top Quote |
hessenfarmer Topic Opener |
Posted at: 2017-03-18, 21:27
ok fixes are uploaded. I'm not sure whether the hide_fields behaviour is a bug. As it behaves exactly the same way in empire mission 1 and I think I remember it has really blackened out the fields in the past. Top Quote |
kaputtnik |
Posted at: 2017-03-19, 19:45
Yes, you are right, i think either its a bug or a method is missing to 'unreveal' fields. Don't know...
Yes, i have overlooked this.
What do you think about this one ?
Maybe GunChleoc can take a look at this? I am not that familiar with the lua stuff. You have made a great job here Fight simulator for Widelands: |
hessenfarmer Topic Opener |
Posted at: 2017-03-19, 20:16
Hi kaputtnik, thanks for the flowers. regarding the image I would prefer yours over mine. So if you want just exchange it in the branch on launchpad. regarding the lua script problems I think we really need help from an advanced programmer like GunChleoc. Although the chieftain can't deal with every little bit. regarding the behaviour I'm more and more convinced that the hide_fields function is broken somehow. I'll crosscheck with build 19 and eventually build 18 when this had happened and then I'll write a bug report. Top Quote |
GunChleoc |
Posted at: 2017-03-20, 10:23
Yes, do file bug reports for the things that you need to make this scenario work. Regarding the indentation, try running Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2017-03-21, 18:27
During another test game i ran into this trap: Iron ressource could net reached because the AI has build another tower and there is no buildings space left: Fight simulator for Widelands: |
hessenfarmer Topic Opener |
Posted at: 2017-03-21, 20:37
Hi I knew this is possible. But never experienced it in my tests. So I thought it would rather appear very seldom. But now I think I should fundamentally change this to make it not to difficult (It's just the third mission). So what do you think about exchanging the coal and iron ressources on the southern island against each other? best regards Hessenfarmer Top Quote |
kaputtnik |
Posted at: 2017-03-22, 18:07
I think it would be best if the map restrict building of the second tower. Maybe just adjust the terrain height or modifying the coast line? About difficulty: I had trouble to find the gold resource and had to send a geologist several times to find the right spot(s) for building a mine. Another thing is that i had to increase the amount of wool in the configure economy menu, because the default is set to 10. A hint on these things would be nice. The objective of 'Neptunes shrine' could be omitted, imho. The current state of this campaign is also good without this objective. Maybe it could be implemented in the next campaign And i have to correct me regarding the branch: I, or some one else, couldn't make changes to the currently uploaded branch, because only hessenfarmer can change it (private branch). @GunChleoc: Could you add hessenfarmer to the developers list? So he could upload his revision to lp:~widelands-dev/widelands/empire-mission-3 Fight simulator for Widelands: |