Topic: productivity percentage of buildings is wrong
king_of_nowhere Topic Opener |
Posted at: 2015-10-12, 19:33
as i said, the actual time is like 19 seconds. the extra 4 seconds likely come from the miller going out to drop the flour and coming back. if i remember correctly, it takes 1.8 seconds for a worker to walk one step, so back and forth would be 3.6 seconds, coming very close to 19. EDIT: that could be the remaining source of error, the 3.6 seconds that are part of the productive step but not the unproductive one anyway, opening a bug report now EDIT: bug report is here https://bugs.launchpad.net/widelands/+bug/1505401 Edited: 2015-10-12, 22:19
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GunChleoc |
Posted at: 2015-10-13, 12:30
Could you please also open a bug for the productivity that you calculated and that could be added to the help files? It might get buried otherwise. Busy indexing nil values Top Quote |
king_of_nowhere Topic Opener |
Posted at: 2015-10-13, 16:19
that sounds funny to me. the bugreport contains hundreds of reports, and while they can be sorted according to various criteria, it does little good. while in this forum there is maybe a thread per week, and they are in chronological order so a post willl be easy to find for a year more or less. i would never guess that something could be buried in the forum but not in the bugreport. plus, given its name, i had assumed it was to, you know, report bugs. not improve help dialogue. anyway, since i was there, i tried a few more experiments. I got
I opened a "bug report", for lack of a better name. Here https://bugs.launchpad.net/widelands/+bug/1505723 Top Quote |
GunChleoc |
Posted at: 2015-10-13, 20:27
Think of the bug reports as a todo-list SirVer sometimes runs a script that will bump old bug reports, so they never really get forgotten, while the forums contain all kinds of discussion, and one has to remember that it's there. Busy indexing nil values Top Quote |