Topic: Ship On Ice?
Tibor Topic Opener |
Posted at: 2015-09-20, 19:14
Hi,
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kaputtnik |
Posted at: 2015-09-21, 06:32
It's not ice, it's ice floes, or drift ice. But it looks annoying to me too if i saw this the first time. Responsible for this behavior is the value
for this type(s) of terrain. "Water" means: No building could be build and no roads could be build on it, but ships could pass. We could try to change (or make another) pattern for this terrain type where the ice floes are not as close together. The current terrain looks more like pack-ice. Edited: 2015-09-21, 06:34
Fight simulator for Widelands: |
DragonAtma |
Posted at: 2015-09-21, 08:05
I'd split it into two:
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einstein13 |
Posted at: 2015-09-21, 08:06
When I was designing Ice Wars map I assumed that this ice is not passable for ships. Snow / ice on old "winterland" is passable (roads), so it can't be good terrain to split islands. I know that on unified worlds we can use ice from old "greenland" to do that, but for me it isn't the best solution for that. My idea is to add one not-passable and not-water terrain based on ice. What I mean is glacier partly split by water. Mostly ice, not passable for ships. Real-world picture: top of this one einstein13 |
wl-zocker |
Posted at: 2015-09-21, 08:26
See https://bugs.launchpad.net/widelands/+bug/951554. Large floes could be one of the graphics (other graphics for warmer waters are needed). "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
GunChleoc |
Posted at: 2015-09-21, 16:23
We could split "swimmable" into "swimmable" and "navigable" or something. "Swimmable" would have fish in it only, and "ocean" would have both fish and be navigable. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2015-09-21, 17:53
I think the current ice-floes terrains are intended to look like you image. So we could just define them as "impassable" (nothing could be build and nothing can walk)
¿ There is no "swimmable" definition... you meant water ¿ What about one or two iceberg as bobs? I think the terrains patterns ar not big enough to make something like ice-floes with greater distance between the ice. But i will try myself in creating such a pattern. Fight simulator for Widelands: |
kaputtnik |
Posted at: 2015-09-21, 19:42
Just a quick example of a new terraintype "icebergs" (in comparison with ice-floes) I did not test it yet, but as i know ships will allways navigate between the icebergs. Fight simulator for Widelands: |
Tibor Topic Opener |
Posted at: 2015-09-21, 20:01
thanks for explanation, I am surprised also because I am author of the map and I wanted to have there an impassable terrain Top Quote |
GunChleoc |
Posted at: 2015-09-22, 09:01
There is a movement cap "swimmable" - this is what I meant. Busy indexing nil values Top Quote |