Topic: Zipped MinGW with all tools & libs
dfTruF Topic Opener |
Posted at: 2015-05-26, 22:11
I don't think so, because we talk here about the game with simple graphics, in spirit suitable even for Amiga. Top Quote |
Tino |
Posted at: 2015-05-27, 08:37
Can you tell me what hardware performance or requirements have to do with security? I am sorry, i am not sure how to say this diplomatically (I am no native english speaker): But I do not think you are qualified enough to get widelands compiling. You come here to ask for help, but you can't follow even one further link or read one web page and ignore every advice. That is not really polite. Edited: 2015-05-27, 08:38
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dfTruF Topic Opener |
Posted at: 2015-05-27, 09:49
> *Tino wrote:*
Edited: 2015-05-27, 10:26
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Venatrix |
Posted at: 2015-05-27, 10:15
It’s not about the game itself, besides that the graphics aren’t that simple. That statement was about downloading code from the internet and use it on WinXP. XP is not secure anymore, and you know that pretty well. Running code from who-knows-where on that system is more dangerous than on other systems. You can only take our words that the Widelands code is not malware, but who knows whether your computer isn’t already compromised and you really get the right code? I guess that sounds too extreme to you (who cares for your single computer…?), but you should always consider that. Two is the oddest prime. Top Quote |
dfTruF Topic Opener |
Posted at: 2015-05-27, 10:21
It is a matter of a patch. Besides, what system do You know, which is 100% secured? Edited: 2015-05-27, 10:23
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Venatrix |
Posted at: 2015-05-27, 10:38
There’s none, but some aren’t as secure as others and XP is still too wide spread to not to be a target of malware. Two is the oddest prime. Top Quote |
Tino |
Posted at: 2015-05-27, 12:35
Ha, again: I is not a matter of a patch. There are no patches for XP anymore and have not been for over a year. Or are you a Microsoft Developer and have access to Window XP sources to write patches yourself? Then compiling widelands should be rather a trivial excercise... Sorry, sometimes I can't help beeing sarcastic. Again: We are using several modern Windows CRT API functions in widelands trunk. This means even if you get it to compile it won't run on Windows XP. The only way would be to revert several code changes that happened since Build18. So, if you are not willing to update your OS we can't help you. If you are going to use a supported OS (Windows 7 or newer, any recent Linux Distribution or MacOS X), decide for a Compiler and Building Toolset, use online tutorials to learn how to compile code and libraries and compile all needed libs:
Then you are at point I am gladly willing to help you to figure out the final widelands compilation step. Using widelands cmake files and/or make and/or ninja. Or how to check out the widelands source code with bazaar. Top Quote |
dfTruF Topic Opener |
Posted at: 2015-05-27, 15:26
Which stable version of Widelands (as recent as possible) should compile on Windows XP, using available MinGW? Edited: 2015-05-27, 15:33
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einstein13 |
Posted at: 2015-05-27, 15:33
Stable? For sure Build-18. Newer (developement version) has many new features that will not work with WinXP. einstein13 |