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Topic: An indicator that a building is inactive due to lack of the correct worker

tvincent87
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Joined: 2014-12-07, 20:56
Posts: 4
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Just found this site
Posted at: 2014-12-07, 21:19

Its really nice that it tells you that the building cannot produce their good because they don't have a certain material. It would be nice if mousing over did that for the worker space being vacant (a mine with no miner etc). What would REALLY be nice would be a little "zZzZzZz" floating out of buildings which are not functioning, that way you don't have to mouse-over them all to find the ones that aren't working. The coding for that would be much more complicated though, and the mouse-over popup is functional.


Todd Vincent

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Tibor

Joined: 2009-03-23, 22:24
Posts: 1377
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Location: Slovakia
Posted at: 2014-12-07, 21:41

just to be sure - you know that you can have shown % of performance over each production buiding?


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