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Topic: deadlocking map.

dreieck
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Joined: 2018-08-25, 11:48
Posts: 47
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Pry about Widelands
Posted at: 2018-09-11, 14:43

I've created a case study map about the possibility of two players deadlocking each other. It's called "EGB" and uploaded to http://wl.widelands.org/maps/egb/.


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einstein13
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Joined: 2013-07-29, 00:01
Posts: 984
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One Elder of Players
Location: Poland
Posted at: 2018-09-11, 17:06

Yes, you're right. Now we don't have a possibility of port-attacking, but it is as one of further projects in Widelands. There are multiple maps where port attacking is needed.

And according to "deadlock": the map creator should consider almost all cases about the game should proceed. For example putting no water at all will make Atlanteans very hard to play, and if you don't put stone/marble in the mountains, Empire has very big disadvantage. I don't know what Frisians needs, but for sure Barbarians can play on any Settlers2 map. So Wideladns is quite different game comparing to its origin. face-smile.png


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 761
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One Elder of Players
Location: Saxony, GER
Posted at: 2018-09-13, 00:12

einstein13 wrote:

Now we don't have a possibility of port-attacking, but it is as one of further projects in Widelands. There are multiple maps where port attacking is needed.

Maybe needed for autocrat. But the fact that ports are not attackable can also be a feature face-wink.png

I don't know what Frisians needs,

Besides they currently need iron ore for every training step, they also need some soil where berries grow well. And like empire&barbarians they suffer from ore/coal shortage - plus they suffer from lack of fish/game like the empire.


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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