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Topic: Illustrations of wares flow

GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2432
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One Elder of Players
Location: RenderedRect
Posted at: 2018-07-06, 22:00

The layout looks good face-smile.png

The icons are quite fuzzy, maybe you can base them on idle_00.png rather than menu.png?


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einstein13
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Joined: 2013-07-29, 00:01
Posts: 936
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Location: Poland
Posted at: 2018-07-07, 18:52

Which construction site has Iron in Empire?


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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ypopezios
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Joined: 2018-04-20, 00:22
Posts: 174
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Posted at: 2018-07-08, 01:55

@einstein13

Good catch. Fixed.

@GunChleoc

I changed the building icons per idle_00.png. I couldn't do the same for the wares.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2432
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One Elder of Players
Location: RenderedRect
Posted at: 2018-07-08, 13:45

We never need bigger icons for wares in-game, so they were never rendered like that. I think it would look better to keep them at their original size, because they are quite pixelly.


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 626
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One Elder of Players
Location: Saxony, GER
Posted at: 2018-07-08, 14:38

ypopezios wrote:

@WorldSavior

Fixed. Feel free to keep bringing catches, they are appreciated.

Ok


*insert phrase about the necessity of saving the world here*

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ypopezios
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Joined: 2018-04-20, 00:22
Posts: 174
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Posted at: 2018-07-08, 14:55

@GunChleoc

The wares are pixelly in their original size as well. Actually, the ones used in the automated illustration are squeezed along the vertical axis. I don't know how they are rendered in-game. I changed the donkey though.


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