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Topic: Widelands tournament Easter 2018

kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1671
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Location: Germany
Posted at: 2018-03-31, 22:55

Enemys? My guess was to play the map without enemies face-grin.png


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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1244
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Posted at: 2018-04-01, 03:47

Damn, this map is transport problems incarnate. I'm getting a new appreciation for it in the light of this fact. Still trying to figure out how to avoid jams.

All this would be much simpler if it was possible to manually assign ships to specific routes. There are several places where it's possible to cross the river by ship, but ship transport won't do it the easy way and will send ships everywhere.


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2865
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Location: RenderedRect
Posted at: 2018-04-01, 09:31

I have had another idea for the time stamps - play with Collectors and just continue playing after the "Won" message. This will give you a message in your inbox every 10 minutes gametime.


Busy indexing nil values

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einstein13
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Joined: 2013-07-29, 00:01
Posts: 1030
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One Elder of Players
Location: Poland
Posted at: 2018-04-01, 10:29

Kaputtnik, yes, you are right. The game should be without enemies. King was mensioning that only to show the size of the map.

Transportation system on this map is one of the problems to solve.


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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Tinker
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Joined: 2014-09-12, 10:53
Posts: 183
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Widelands-Forum-Junkie
Location: DDR
Posted at: 2018-04-01, 15:18

A target that everyone can beat, 12 hour total 720. Anyone should beat this as I left them to get on with it most of the time, never bothered with ships either.

There seems to be an error with the email address for results tlen.pl: 400 DNS error: Temporary DNS error resolving MX for tlen.pl

Edited: 2018-04-01, 16:24

The only way to prevent a mass extinction event is to remove homo sapiens, or stupiditus, from the planet. It may be to late for this final solution though.

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einstein13
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Joined: 2013-07-29, 00:01
Posts: 1030
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One Elder of Players
Location: Poland
Posted at: 2018-04-01, 20:46

Tinker, I have received your message. I guess that the problem was temporary.

Your screenshot:

I haven't received your replay, but we can base on the provided files here.
All of them can be found here.

update for first post of this thread


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 610
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Location: Bavaria
Posted at: 2018-04-02, 00:28

Just have send my score to einstein. Interesting that Tinker choose the frisians as well. seems to be a very popular tribe face-wink.png


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einstein13
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Joined: 2013-07-29, 00:01
Posts: 1030
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Location: Poland
Posted at: 2018-04-02, 09:56

I am working on opening this game. I don't have compatible version of Widelands, but I am working on that. Replays aren't required, but are very welcome. Just to show other people that they can do the same and how. :) Also screenshots are very welcome, because savegames don't have statistics right now (did they contain before? I guess so...).


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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Tinker
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Joined: 2014-09-12, 10:53
Posts: 183
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Widelands-Forum-Junkie
Location: DDR
Posted at: 2018-04-02, 13:21

hessenfarmer wrote:

Just have send my score to einstein. Interesting that Tinker choose the frisians as well. seems to be a very popular tribe face-wink.png

Very popular with some players, be interesting see how they fare against other tribes, but other players using other tribes that they know well should do better.


The only way to prevent a mass extinction event is to remove homo sapiens, or stupiditus, from the planet. It may be to late for this final solution though.

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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1244
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One Elder of Players
Posted at: 2018-04-02, 18:12

We really need a better roading algorithm. I built two parallel roads to speed up ware transportation, and all the traffic got stuck. Looking in detail, I notice there was a point where the two roads were connected, and the carriers were shifting all the traffic on just one road, possibly because it was one step shorter. One road unused, another stuck. somebody with the right skills should develop a sorting mechanism that allows for ring roads.


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