I think the feature for stop/start production is an excellent carry through from the Settlers series - especially great to rebalance the distribution of certain wares. However, I wondered if anyone has found a way to selectively stop production of wares in multi-ware sites.
Your toolsmith needs to produce hammers, shovels and axes all the time, but not always baskets, baking trays etc. It would be great to have a way to turn off production of individual items in a production building.
I thought about something that may work in the config files, but I don't have a clue how it would work in the underlying game code:
[axe] stopstart=yes sleep= consume= produce=
[shovel] stopstart=yes sleep= consume= produce=
etc. The stopstart=yes would generate an on/off switch by each ware in the building, just like the buttons for prioritising inputs. If stopstart=no was set, then that item could not be switched off. This instruction could form a generic building config instruction, so that single production sites, like the bakery, would have stopstart=no by default.
Any suggestions/feedback on this idea?