Well, if you see the problem in the less pixely look and not in the hrroible border, I think we won't get anythere :). The earthpatches in the gras look quite nice for my taste and would even look better, if the game won't cut the texture in little triangles :). I don't see quite the variation in the old greyish pixels, that are supposed to mimic mountains either. I could make much more variation in the textures, but due the cutting into triangles it is impossible to make that look good, because I can't give them borders, that make the textures appear seemless... the meddow with earth would go seamless into the ones with the flowers... if they would kept in tact.
But thanks for trying them out and putting a comparison screenshot up. So anybody can choose better.
I hope, that I did not sound angry, because I'm not. Graphics are a matter of taste and sense of style, and we appear not to share the same thoughts there. Schade ;).
So I keep developing my own version of widelands :D.