Latest Posts

Changes in BlueprintFreshMeat

Editor Comment

Update with more detailed and more complete information about what to do


Revision Differences of Revision 3

# Blueprint: Fresh Meat ¶

[TOC] ¶


## Idea ¶
In a real world, animals are of different size. In Widelands worlds, this is also true. In a real world, a cow gives more meat than a sheep. In Widelands, this is not true. We can change that. The result should be still fair and balanced, but could emphasize the difference of the tribes. ¶

## Links ¶
* [https://blueprints.launchpad.net/widelands/+spec/fresh-meat](https://blueprints.launchpad.net/widelands/+spec/fresh-meat) ¶
* [https://bugs.launchpad.net/widelands/+bug/536504](https://bugs.launchpad.net/widelands/+bug/536504) ¶

## Meat as cultural influence ¶
### Atlanteans ¶
The Atlanteans eat meat, but it makes only a very little part of their daily nutrition. Meat is, like their favourite meal fish, smoked. The little meat they eat are gathered by hunting wild animals, Atlanteans don't breed domesticated animals for meat. ¶
### Barbarian ¶
The Barbarians love meat, but in their eyes meat only tastes good when it wandered about the green hills and through the forests as a baby animal, was strong enough to survive till adulthood and died a quick death by a well thrown spear. Barbarians would never breed domesticated animals for meat, it would taste dull and boring. Their love for wild meat makes them even breed and release young animals to the wilderness. ¶
### Empire ¶
The Empire is well organized in every aspect of life. Meat is, next to bread, the main source of nutrition, so long ago they decided to breed pigs to get most of the meat they need. Some of their people also enjoy wild meat, but this is only a minority. ¶

## Meat in the ingame economy

In widelands currently all tribes have different food preferences: Atlanteans are using fish as primary, replenishable resource, additionally to that they are using meat from wild game they may find. Barbarians are hunting wild game they replenish for primary food supply and are using fish from the plenty seas and ocean they come across. The Empire produces meat from pigs which is expensive, effective but not unlimited since the resources (water) are plenty but not replenishable. ¶

This blueprint is not about changing, but about enhancing those differences. ¶

## Links ¶
* [https://blueprints.launchpad.net/widelands/+spec/fresh-meat](https://blueprints.launchpad.net/widelands/+spec/fresh-meat) ¶
* [https://bugs.launchpad.net/widelands/+bug/536504](https://bugs.launchpad.net/widelands/+bug/536504) ¶

## Things to change as overview (from player point of view): ¶
* Meat from wild game gives 1 or 2 meat depending on animal size. ¶
We have to go through all animals on all worlds and classify them as small or large. With animals we would consider medium, we can use the amount of expectable consumable meat, or the animal pack size which usually can be found. ¶
The large animals are classified with a new attribute, like meat2 instead of meat. ¶
We will have to review the hunter working cycles to compensate for less huntable game, and we will probably have to add a few more animals to the worlds by default. ¶
* Only Barbarians can hunt large animals. ¶
The Barbarian hunter program gets additional routines to hunt for meat2 attribute, skipping instead of failing work if not found. Of course, reckless Barbarian hunters choose to take down large animals instead of small ones if they have a choice! ¶
* Empire Pigs gives 2 meat. ¶
Pig farmer worker program cycle needs to accomodate the double resource outcome. The cost for a meat unit must not be changed, so we have to increase the required numbers for the farm program. ¶
* Atlantean fishers produce 2 fish. ¶
Atlanteans are fishing with nets instead of the old fishing rods of the other tribes. They are of course more efficient. So make them produce two fish units per turn. Of course, the balancing should be kept as is, so the workimg cycle must be modified. Atlantean fishers choose to have more spare time. ¶
* Fishing default resources should be reviewed and a little reduced. ¶
* New Empire building: water works. This replenishes water resources to make unlimited meat production possible. ¶
* Water default resources should be reviewed and a little reduced. ¶

## Meat and Fish in the ingame economy ¶
(todo fish)

### Atlanteans ¶
#### Meat producer ¶
* Hunter ¶
#### Meat consumer ¶
* Smokery -> Dungeon/Labyrinth/Mines (as Smoked Meat) ¶
### Barbarian ¶
#### Meat producer ¶
* Hunter <- Gamekeeper ¶
#### Meat consumer ¶
* Tavern/Inn/Big Inn -> Mines (as Ration/Snack/Meal) ¶
* Trainingscamp/Battlearena ¶
### Empire ¶
#### Meat producer ¶
* Hunter ¶
* Piggery ¶
#### Meat consumer ¶
* Trainingscamp/Collosseum ¶
* Tavern/Inn -> Mines (as Ration/Meal) ¶