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Atlantids

The Atlanteans are a high culture with very ambivalent faces. On the one hand, Atlanteans have very good schools and don't know, or better to say don't need, any masters or chiefs as every person who learned a job is already very good in it. On the other hand, the Atlantean workers are much more expensive than workers of other tribes. Further the Atlanteans are some kind of nature-scientists (mathematicians, physicists and chemists), so their buildings are very geometrical and use (besides simple planks and stone) special materials, like spidercloth, mountain crystals and diamond. Atlantean buildings are very simple, useful, but very stable. In that way Atlantean mines are much bigger than those from other tribes. They mine in radius of 5 fields around the mine and only work in groups of 3 miners. But that also raises the building cost of a mine. Further the Atlanteans are very special (and again ambivalent) in case of food. On the one hand, they don't eat raw meat or raw fish, but prefer their own kind of bread made out of corn and blackroot and don't drink alcohol. On the other hand, they are so individual that no one would ever try to create the ultimate Atlantean meal. That's one reason why there are no taverns and why the miners directly get bread, smoked fish and meat. (2 smoked fish or meat + 2 bread= 3 coal or 3 iron or 2 gold or 1 diamond or 2 mountain crystal.

Buildings

General

  • Headquarters
  • Constructionside

Small

  • Fisher Hut
  • Fish-Breeder Hut (highers the fish resources, as long as there is a fish resource.)
  • Forester Hut
  • Goldweaver (makes Goldyarn out of Gold, to be used for making Tarbards)
  • Guardhouse (Military - 2 Soldiers)
  • Hunters Hut
  • Quarry
  • Small tower (Military - 3 Soldiers)
  • Well
  • Woodcutter Hut

Medium

  • Armoursmith
  • Bakery (1 Cornflour + 1 Blackrootflour + 2 Water = 2x Bread)
  • Charcoalburner
  • Dungeon (Trainingssite for improving AT)
  • Guardhall (Military - 7 Soldiers, but less area to be conquired than with the Tower)
  • Mill
  • Sawmill (Really a mill - wind turns the saw)
  • Smeltingworks
  • Smokery (Smokes the raw fish and meat)
  • Storehouse
  • Toolsmith
  • Tower (Military - 4 Soldiers)* High Tower (Military - 5 Soldiers)

  • Weaponsmith

Big

  • Blackroot Farm (farm looking like a turn around pyramide (?))
  • Farm
  • Labyrinth (Trainingsite for improving DEF)
  • Spiderfarm (produces yarn for the weaving-mill)
  • Weaving-mill
  • Castle (Military - 10 Soldiers)

Mine

  • Coalmine
  • Crystalmine (Digs a few diamonds and a bit more mountain crystal out of the ground - on "granite"-ressource-places)
  • Goldmine
  • Ironmine

Wares

Ressources

  • Coalearth
  • Diamond
  • Goldore
  • Ironore
  • Mountain Crystal
  • Stone
  • Spideryarn
  • Trunk Redefined materials

  • Coal

  • Gold
  • Goldyarn
  • Iron
  • Planks
  • Spidercloth Food

  • Blackroot

  • Blackrootflour
  • Bread
  • Corn
  • Cornflour
  • Fish
  • Meat
  • Smoked Fish
  • Smoked Meat
  • Water Tools

  • Bakingtray

  • Bucket
  • Fire Tongs
  • Fishing Net
  • Hammer
  • Hunting Bow
  • Milking Tongs
  • Hook Pole
  • Pick
  • Saw
  • Scythe
  • Shovel Weapons and Armour

  • Tabard

  • Golden Tabard
  • Light Trident
  • Steel Trident
  • Long Trident
  • Double Trident
  • Heavy Double Trident
  • Steel Shield
  • Advanced Shield

Workers

  • Armoursmith
  • Baker
  • Blackroot_farmer
  • Builder
  • Burner
  • Carrier
  • Farmer
  • Fish_breeder
  • Fisher
  • Forester
  • Geologist
  • Hunter
  • Miller
  • Miner
  • Sawyer
  • Spiderbreeder
  • Smelter
  • Smoker
  • Stonecutter
  • Toolsmith
  • Trainer
  • Weaponsmith
  • Weaver
  • Woodcutter