Topic: New Port Buildings
SirVer |
Posted at: 2012-03-08, 11:18
awesome! You are moving so fast when you're in the flow, chuck! It really is incredible. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-08, 15:13
Okay then. Port #1B it will be. Look for it coming to a push near you soon. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-08, 16:59
Barbarian Port Building - FINALI have pushed the new port to trunk in bzr rev #6290. I just couldn't help myself from a couple more "tweaks". Astuur, here is your BIG image of the final result:
Oh, and did I mention that it is now animated? Well, I couldn't just let the smoke hover in mid-air. It's unhealthy! Now let's see about pumping up the other two ports a bit... I see little people. Top Quote |
Astuur |
Posted at: 2012-03-08, 19:34
Ah ... thanks for the picure, Chuck! I have one little suggestion only: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2012-03-09, 02:16
Empire Port Building - FINALThe new expanded port building for the empire tribe has been pushed to trunk in bzr rev #6294. I had to abandon the crenelated wall to get the building up to a good size. The hot spot in our building spaces (where the carriers drop off the wares) makes some concessions necessary and is always a factor in the building layout. For you detail hounds;), here is a 400x400 image to munch on: If you can't wait for Tino's next build :), here are the images in game size (Use a Hot Spot of 76 96): Isn't it amazing what just a little more space can provide? I really got a kick out of modeling the cranes. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-09, 06:38
Atlantean Port Building - FINALThe new expanded port building for the atlantean tribe has been pushed to trunk in bzr rev #6295. Not as cluttered as the empire port, but has an interesting animation. And here are the game-size, Hot Spot 74 72: Now to tackle the build animation and maybe throw some mortar on the barbarian port. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-10, 02:49
Build Sequence for Barbarian PortThe animation is completed for the Barbarian Port and pushed to trunk with bzr rev #6302!!! I must confess that I "tweaked" the look a little bit more.
Here are the build sequence frames for those who just can't wait to see them in the game: ;) And for those whose fine-toothed combs need some use, here is a 400x400 of the FINAL Final design. With that, I put this building (and me) to bed. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-10, 05:01
Build Sequence for Empire PortThe new build sequence animation for the Empire Port Building has been pushed to the trunk with bzr rev #6303. Here are the 4 frames of the build sequence: Hope you enjoy them. One more to go!!... I see little people. Top Quote |
Astuur |
Posted at: 2012-03-11, 09:14
Chuck, that's truly great stuff!
I've already seen a few examples of what you do, Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
PkK |
Posted at: 2012-03-11, 11:29
I disagree a bit about the piles: I think they should be wood for all tribes: Such piles are driven into the ground. Stone is much more likely to break when attempting to do that. AFAIK wood was used exclusively for such purposes until the late 19th / early 20th century, when concrete piles became feasible (either premade from reinforced concrete, for soft ground only - even those are more likely to break than wooden ones - or the concrete is poured into a steel piepe that was rammed into the ground before). However wood rots when exposed to varying tide, and thus both water and air. Therefore, often used wood piles that always remained underwater and supported stone pillars above were used. However these upper stone pillars were AFAIK much wider, more like those we see in stone bridges. Philipp Top Quote |