Basically the same ideas and principles as in my Ring map, but smaller. I consider this map to be more suitable for typical games.
The map can be found at http://pholia.tdi.informatik.uni-frankfurt.de/~philipp/widelands/
As Ring, the map is based on the following aspects wanted to see in it:
- Somewhat realistic division of geography - rivers flow glaciers in the mountains through hills and finally plains to the sea.
- Somewhat realistic distribution of resources: Different resources often found at some distance to each other.
- Gold is valuable, and thus rare, especially in the early game.
- There are places of strategic importance, such as river crossings, that military action focuses on.