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Topic: [GUI] New ware icons for fish, coal, ironore and goldore

fraang

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Joined: 2010-02-15, 13:13
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Posted at: 2012-03-24, 16:55

An update of the wine icons:

Menu:

Idle:

Small:

Large:

In action:

Small: Large:


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chuckw
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Joined: 2010-03-15, 16:23
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Location: New York - USA
Posted at: 2012-03-24, 17:19

I really like the menu graphic with the multiple amphorae.

And I prefer the large idle image. It depicts more closely the scale of the real ones when being handled by a carrier. Besides, it is easier to see. face-smile.png

Nice!


I see little people.

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fraang

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Posted at: 2012-03-24, 19:24

An update of the marble column icons:

Vetical:

Horizontal:

In action:

I use the build 16. Can someone test it in build 17/devbuild?


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chuckw
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Joined: 2010-03-15, 16:23
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Location: New York - USA
Posted at: 2012-03-25, 00:02

fraang wrote: An update of the marble column icons:
.
.
.
...I use the build 16. Can someone test it in build 17/devbuild?

I will be happy to.
A little adjustment of the column's hot spot in its conf file will position the column more precisely over the carrier. face-smile.png


I see little people.

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fraang

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Posted at: 2012-03-25, 00:33

Ok another update of the marble column idle icon:

The hotspot has to be set to "hotspot=11 9".

Screenshot:


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chuckw
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Joined: 2010-03-15, 16:23
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Posted at: 2012-03-25, 00:45

They are looking good in bzr rev #6335.
col1 col2 menu


I see little people.

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Astuur
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Joined: 2009-02-28, 10:08
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Location: Frankfurt / Germany
Posted at: 2012-03-25, 11:37

Looks good face-smile.png
both of them...amphorae (big version) and columns.
Looking forward to see those in game!


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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