I want to introduce a "little" project of mine which I have had in my mind for quite some time now and I wanted to do.
I want to retouch the whole game gui (menus, windows, icons, ...) to make it more pretty and consistent (the look and feel). This include a guid document for GUI widgets and icons (like the Tango project one) which defines a color palette (containing the color codes for RGB and HTML notation or Blender color code) and other guidlines like all icons have to be in front view without perspective. This will be part of this palette: http://wl.widelands.org/forum/topic/620/?page=5#post-4007
I want to reuse every single idea and work but refactored and with improved quality. They also should fit well in relation to the other content and be consitent with existing content with the same meaning or function (e.g. all buttons should look similar).
This will surely take a lot of time and so I would implement it in pieces - release after release.
The roadmap so is: 1) GUI widgets (window background, buttons, textboxes, ...) and Icons 2) Menu backgrounds and coat of arms 3) Portraits (Yes also portraits because they are part of the "Dialog (Ok it is more like a monolog) GUI and presents the player game information)
If anyone is interessted in helping: Help is appreciated!
This an idea for the window background (I want to add the window decoration (ornaments) of the current window background.):
Ideas and critiques are welcome!