I've uploaded what I'm calling the final version of the sentry (for now). It has been pushed to the development trunk in rev#5751.
Current graphics for it include an animation for the building's idle state, a 10 frame build sequence and one frame to represent an as yet unsupported "building waiting/worker away" state. I'll write a Bug report to request that feature be added.
In the process of rendering the sentry building, I compared its scale to the existing 2d images of similar barbarian huts (e.g quarry, hunter, etc.) In doing so, I discovered those existing models had been rendered on a non-standard rendering stage with the camera at a higher viewing angle which leads to an apparent size discrepancy and obvious differences in appearance from the standard stage. The discovery means those buildings (namely the fishers_hut, gamekeepers_hut, hunters_hut, lumberjacks_hut, quarry, rangers_hut, and scouts_hut) should be re-rendered on the standard stage. I'll write a Bug report for that, too.
Other adjustments may be forthcoming after I compare the scale of the barbarian buildings to those of the newer tribes.
I think I'll stick to the current theme and concentrate on creating models for the rest of the military buildings for now. (I'm feeling particularly aggressive.) Next up, the stronghold.
Oh, yes. It's now 2 down, 31 to go (if you don't count the buildings that should be re-rendered).
Comments always welcome.
I see little people.