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Topic: Re-modelling Barbarian Buildings

chuckw
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Posted at: 2011-02-14, 15:57

Re: the well,

Adding a rope and bucket would give us good opportunity for working animation... along the order of the mines, but the animation should play a little slower than the mine. Don't want to spill any getting the water out. face-smile.png


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smoku

Joined: 2010-07-19, 08:37
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Posted at: 2011-02-14, 16:15

Yup. The granite mine is pretty. face-grin.png


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kingcreole

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Posted at: 2011-02-16, 18:23

hey, i got a nice idea for the well face-smile.png that working animation could be this person thing simply pulling and pulling on the rope without any bucket like repeating the motion. once the work is finished you should keep in mind there is only one bucket of water and that animation is about 3 or 4 times played...


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chuckw
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Posted at: 2011-02-17, 17:47

FYI - kingcreole's new granitemine is now in the game with trunk rev#5830! Great job!


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kingcreole

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Posted at: 2011-02-19, 10:35
is it okay that way? i guess a building animation is not needed, working on the working one...
Edited: 2011-02-19, 10:35

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chuckw
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Posted at: 2011-02-19, 13:54

The well design looks fine. I like the dimensions. The only things that bother me are the bright barrel hoops. Maybe "rust them up a bit"? face-wink.png Or make them look like rope?
I'm curious to see how a stone material for the base of the well would look in comparison, keeping the wood pillars and roof.
Where are you planning to place the worker? In front or behind? To put him on a side will require the well to be rotated 90 degrees to help him get the bucket out. face-grin.png

Edit: Added comment about rope binding the well wall.

Edited: 2011-02-19, 14:34

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chuckw
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Posted at: 2011-02-19, 14:10

On the topic of worker animation:
While general practice suggests a frame rate of 20fps to achieve a sense of continuous motion, I have found that 10fps is sufficient to convey continuous worker motion in the game. For example, a complete walking cycle, 2 steps, is commonly done with 10 frames, which at 10fps takes one second to play. I suggest a one second cycle for the well's working animation (i.e. one tug on the rope per second). That should give the little guy a chance to catch his breath as he gets a new hold on the rope. face-smile.png


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chuckw
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Posted at: 2011-02-19, 14:25

For player color, you could append one of the pennants from the headquarters or military building models. However, the worker will be in player colors and that could suffice in the case of the well I think.
When appending the worker or other player color element to the well model, remember to check that the material name in the object has not changed to PlayerColor.001 or PlayerColor.002. Only one PlayerColor material will be recognized by the rendering script and all objects must reference that if they will be masked correctly.


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chuckw
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Posted at: 2011-02-19, 14:29

For player color, you could append one of the pennants from the headquarters or military building models. However, the worker will be in player colors and that could suffice in the case of the well I think.
When appending the worker or other player color element to the well model, remember to check that the material name in the object has not changed to PlayerColor.001 or PlayerColor.002. Only one PlayerColor material will be recognized by the rendering script and all objects must reference that if they will be masked correctly.


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kingcreole

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Posted at: 2011-02-19, 20:26

pushed to my new branch :D
sry, i didn´t read that post about the metal...


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