Even before becoming Graphics Elder I have been wanting to get 3D models for the tribal buildings that currently don't have one. The buildings in question are all from the barbarian tribe, the first and oldest tribe to be modeled. As such, there are some subtle differences in their appearance from the newer buildings that have come from an ever-evolving technique for rendering the models into 2D. But, in the course of getting the game onto its feet in those early days combined with an ever-changing group of graphicians, the original 3D models for some of the buildings have been lost to the mists of time.
There are many reasons to have 3D models for every building in the game. For example, player color is difficult to add to a 2D image, not to mention how hard it would be to add animation! So I have started to recreate the buildings in 3D where needed.
For starters, here are images of the barbarian headquarters:
original: recreated model:
Now the recreated model is certainly subject for discussion, as are any of the graphics in the game. With a new 3D model in place, we now have greater opportunity to make modifications.
Here is the list of buildings in need of 3D models taken from Bug Report #677337 on Launchpad:
headquarters, headquarters_interim, axefactory, barrier, battlearena, big_inn, burners_house, citadel, coalmine, deep_coalmine, deep_goldmine, deep_oremine, deeper_coalmine, deeper_goldmine, deeper_oremine, building, donjon, fernery, fortress, goldmine, granitemine, hardener, lime_kiln, metalworks, oremine, sentry, smelting_works, stronghold, trainingscamp, warehouse, warmill, well
So I'd like you all to take a look at the buildings listed and give thought to how you might help out in this particular project.
What do you think of my attempt with the headquarters building? (BTW it will be animated and have playercolor.)
Please share your comments, ideas, etc.
Edited: added link to Bug Report