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Topic: Unable to compile

Tribal-Chief
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Joined: 2018-12-09, 17:16
Posts: 23
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Pry about Widelands
Posted at: 2019-04-29, 13:07

Tried nuking the build directory and am back to boost errors -

/usr/include/boost/signals2/slot_base.hpp:77:86:   required from here
/usr/include/boost/signals2/slot_base.hpp:44:9: internal compiler error: Segmentation fault
         }
         ^

mapobjects.lua and world/init.lua look OK to me, I had alreadt assumed the << came from there.

Edited: 2019-04-30, 07:23
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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2817
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One Elder of Players
Location: RenderedRect
Posted at: 2019-04-30, 07:32

Seems your Boost is messed up then - maybe reinstall that?

You can also have a look at how we build for Windows, since that's basically an Arch build.

https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/appveyor.yml


Busy indexing nil values

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Tribal-Chief
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Joined: 2018-12-09, 17:16
Posts: 23
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Pry about Widelands
Posted at: 2019-05-02, 11:02

Seems more like a WL problem, nothing else complains about boost, though maybe using different libs. Did a new pull and compile worked which confirms that boost is ok.

Now I am back to the original problem with mapobjects.lua. I think I will wait for this to get on git which makes moew sense to me than launchpad,


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hessenfarmer
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Joined: 2014-12-11, 23:16
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Location: Bavaria
Posted at: 2019-05-02, 12:40

Good to hear the compilation works. Did you try to edit the mapobjects.lua in this freshly compiled version manually to see where the << came from. alternatively you could try to exchange the mapobjects.lua with the one in Launchpad.

Edited: 2019-05-02, 12:41
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