Wincondition: Economy War
At first, I wasn't sure whether to call it Cold War or Economy, but I think Cold War is quite fitting. The idea came to me, after realizing that I always lose the End-Game by military defeat
So I'd like to outline the basic ideas of this mode. It is a mixture of Wood Gnome, Territorial & Collectors with some additions.
A Game last 4 hours and can either end with a winner/winning team (most points) or everybody losing. Peaceful play will be rewarded while aggressions result in negative points.
We have several categories to which points are awarded.
The points are proportionally awarded to the players.
Let me explain the categories and how the points are distributed.
Basically Wood Gnome. For example: Player 1 has 10 trees and Player 2 30 trees. Player 1 gets 25 points and Player 2 75 points.
Basically Territorial. For example: Player 1 has 20% of the map and Player 2 30%. Player 1 gets 40 points and Player 2 60 points.
Basically Collectors. For example: Player 1 has 20 collectors point and Player 2 also has 20 points. Player 1 gets 50 points and Player 2 50 points.
We look at the military strength and award points. Since a growth in military strength results in a loss of points in wares, It gives the same amount of points. I know that we need more resources to achieve this, but we don't want to reward military aggression too much.
For example: Player 1 has military strength of 100 and Player 2 also has 50. Player 1 gets 66/67 points and Player 2 33 points. (Implementation detail, whether we ceil or floor fo such numbers)
Every building we defeat gives us negative point, because we don't like war.
For example: Player 1 has defeated 1 building and Player 2 has 0. Player 1 gets -200 points and Player 2 -0 points.
Civilian buildings lost. Again, we don't like war. If a player gets attacked and loses civilian buildings he gets reparation in the form of points.
For example: Player 1 has lost 1 civilian buildings and Player 2 has lost 3. Player 1 gets 25 points and Player 2 75 points.
As pointed out above, this game can be won either by points or has no winner. What does this mean? As soon as one faction is eradicated, everybody loses. For Example in a 1v1 game one may not defeat the other player totally. In a team match this means: Having 4 Player, 2 in each team, allows us to eliminate one player per team but not the entire team.
What do you guys think? Maybe we need to weight the point's differently? I'd really like to hear your opinions.