Latest Posts

Topic: Peaceful mode

WorldSavior
Avatar
Joined: 2016-10-15, 04:10
Posts: 919
Ranking
One Elder of Players
Location: GER
Posted at: 2018-12-17, 17:13

kaputtnik wrote:

hessenfarmer wrote:

-1 from my side. At least the territory win conditions rely on the possibility to attack as attacking military sites is currently the only possibility to get a bigger territory.

I think this a wrong assumption. Territorial win conditions rely on the territory one has owned, not to the one who pinched it from the opponent. The one who expand his territory very fast will win the game. I have to admit that i am not very familiar with those winconditions though :-S

Both is possible. Not only peaceful expansion (which can be rather boring), but also fighting for territory.

einstein13 wrote: We have wood gnome, which can be from default "peaceful".

Wood gnome is also interesting if it's not peaceful. Just saying...

stonerl wrote:

What about bonus-malus? For example malus for each defeated building and kills. Bonus for lost buildings and casualties.

That would be something else. It could not replace a peaceful mode, but it could be interesting. Even though it's a little bit macabre to gain points for sending many soldiers into the death.

EgyLynx wrote:

Well... even select not capture mode at these Ai them try capture these whose weaker than them... ?

I don't understand you. It would be nice if you would write a sentence which could be understood.


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

Top Quote
teppo
Joined: 2012-01-30, 09:42
Posts: 315
Ranking
Tribe Member
Posted at: 2018-12-23, 20:57

kaputtnik wrote:

After playing a round of Wood Gnome with WorldSavior, the idea for a peaceful mode rises up (again).

Except the win condition 'Autocrat' every other wincondition should not allow attacking a foreign military site. This would focus the mind to the chosen wincondition. Otherwise, if attacking is allowed, one can play just like autocrat and will mostly win the game. I think this is not what is wanted.

Peaceful mode sounds like a good option to my ears, too. At least with wood gnome and collectors.

Of the rest I am less certain. It certainly would not make sense to send warnings like "Your opponent has >50% land. Act now or you lose" or so, if playing territorial ĺord in peaceful mode. What would you do? Use diplomacy to make the enemy retreat?


Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 04:10
Posts: 919
Ranking
One Elder of Players
Location: GER
Posted at: 2018-12-27, 12:36

teppo wrote:

It certainly would not make sense to send warnings like "Your opponent has >50% land. Act now or you lose" or so, if playing territorial ĺord in peaceful mode. What would you do? Use diplomacy to make the enemy retreat?

Good point. So in peaceful mode, there shouldn't be such a warning. (Territorial time and territorial lord)


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

Top Quote