-1 from my side. At least the territory win conditions rely on the possibility to attack as attacking military sites is currently the only possibility to get a bigger territory.
I think this a wrong assumption. Territorial win conditions rely on the territory one has owned, not to the one who pinched it from the opponent. The one who expand his territory very fast will win the game. I have to admit that i am not very familiar with those winconditions though :-S
Both is possible. Not only peaceful expansion (which can be rather boring), but also fighting for territory.
einstein13 wrote: We have wood gnome, which can be from default "peaceful".
Wood gnome is also interesting if it's not peaceful. Just saying...
What about bonus-malus? For example malus for each defeated building and kills. Bonus for lost buildings and casualties.
That would be something else. It could not replace a peaceful mode, but it could be interesting. Even though it's a little bit macabre to gain points for sending many soldiers into the death.
Well... even select not capture mode at these Ai them try capture these whose weaker than them... ?
I don't understand you. It would be nice if you would write a sentence which could be understood.