I want to open old problem once again.
Problem: on huge maps with very complex road system and thousands of wares there, there is a problem of low FPS due to computing wares transportation.
Solution: currently unknown. Probably modifying current A* (A-star) algorithm will help, but it should be smarter than years of invention
Goal: prepare good Launchpad bug report with proper solution, as easy as possible to implement with current state. Target: Build 21 .
So I ask: if anybody wants to investigate the problem, it is the perfect place.