Been playing Widelands for a while now after replaying The Settlers 2 and I first of all want to thank you all for this great game! To make it even better, I also want to contribute to the project. Unfortunately, I am no programmer or designer. Hence, the only thing I can think of now is to give you guys some suggestions and maybe there are other people who would like to see one of these features be implemented into the game. Hopefully, this is the right way to do this!
Optional fog of war
We already discussed about fog of war in another thread I started where I asked if it is possible to turn the fog of war off like in Settlers 2 Return to the Roots. Unfortunately, the only way to do this is quite cumbersome and very unintuitive. I think it would be a great for the player if there would be an option in the game creation menu (single and multiplayer) to turn off the fog of war. So for multiplayer matches, if the host turns off the fog of war, it would be disabled for every player in the game. I mainly list this feature here because there are other players who would like to see such a feature in the game.
Show building option at mousecursor
One minor thing I miss in Widelands but which can be found in The Settlers 2 is that in S2 you can see the possible building size at the mousecursor (in the case of Widelands, where the yellow cross is). This is quite useful if you do not always want to have those little yellow icons be shown across the game world. At least I do not want to the press spacebar everytime I want to place a building at a position where I already know that there is some proper spot e.g. for my farm just to make sure that I do not missclick.
Utilization at building UI
Another small feature I think would be quite handy is printing the utilization of a building like a forester at the window of the building. You can already see the worker, his/her experience etc but also adding the current utilization would come in handy since I am not the type of gamer who who would always enable the status texts of the buildings (I like to watch at my little people while doing their stuff without any immersion breaking texts over the buildings) and instead of pressing "s" just to check the utilization of a building I would additionally like to click on the specific building and have all necessary information there, like in the later Settlers games.
These are my suggestions I collected after playing two full games. Tell me what you think and maybe we can collect some more ideas to improve the game!
Thanks a lot and have a nice day!