By the way: Replays of Collector matches are still broken (because of status messages probably).
I can't agree they don't need to be balanced at all. It wouldn't matter if widelands was just aimed to be a single player game. However it is not. And there already went so much work into them they should be a full member of frisian tribes which means they need to be competitive in multiplayer. That definitly does not mean they need to be equal in every aspect to the other tribes and sure they aren't. However they need to be strong enough to survive the beginning and fast enough to compete with the other tribes and therefore timing is essential as well as ressources needed to build up the environment. in Multiplayer one of the measures is how fast could you get a fully trained soldier? of course this is not the only criteria for balance but especially in this criterion frisians are still disadvanteged.
From my viewpoint shorter times between builds is better, it attracts more interest from players and new developers. This brings more ideas and more testing which are both good.
During feature freeze one needs to do uninteresting work, like fixing old important bugs, to make a version that works. New features are more fun.
In my opinion once a year would be okay, twice a year already a bit extreme.
Frisians are, in my opinion, not experimental just different to play. Balancing them to make the exactly the same as other tribes is counter productive.
Why should the tribes be perfectly balanced?
Maybe they don't have to be perfectly balanced, but just balanced. If they are not balanced, some tribes don't make that much sense.
We do not have difficulty levels..
Starting conditions and maps can bring a kind of difficulty...
If the tribes would be more off balance, the only obvious drawback would be that everybody picks the same tribe in a tournament (if allowed to pick).
And that would be really boring. And not only in tournaments, but also in other matches - at least if one wants to win.
EDIT from here on
I can't agree they don't need to be balanced at all. It wouldn't matter if widelands was just aimed to be a single player game. However it is not.
This allows people of unequal skill levels to play against each other. Only the bravest pick a handicapped tribe.
They can also play against each other with different starting conditions / positions
You sound like Frisians would be time wasted, if they are more difficult to play with. I do not see it that way, but take that seriously especially if Nordfriese joins your argument.
I also think that it would be a waste of potential if the Frisians stay underpowered.
So please don't get me wrong I do not want to make the frisians easy. I just want to give them an almost equal chance in multiplayer. However they will need more space than other tribes in any case for example.
Would they be balanced in that case?
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