Perhaps it would be good to have an overview of the current discussion in the first post. Like the one that the Hunter posted in the beginning, listing buildings and wares and training levels and so on.
regarding training: I vould vote for the no attack training option. As this would allow for other tactics as with the other tribes if we get this balanced.
regarding the carrier. I proposed to have a second human carrier as in the Asterix comics the big stones for pyramids are moved by use of logs and slaves. Isn't that a good education ;-). But if we go back to Camels we could use them as well to produce milk for meals and meat. somewhat similar to the frisian reindeer farms.
Next question is what are the basic building materials? Sandstone of course, but then wood?, Planks?, Cloth? gems? what will ships be constructed of? Will workers need experience or not? As a developed civilization Egyptians shouldn't need much experience to upgrade buildings from my point of view. Therefore they could have a bigger variety of buildings. However I'd like the idea of growing work radius with growing experience. for the dates and palm concept we need special palms for every world.
Regarding the nomads we shouldn't forget them. So please ypopezios could you add the sum of your thoughts about nomads to another thread or to the thread where all new tribe ideas are collected or both of them to ensure the idea will be not forgotten.